sukegoro
Last ActiveDec 24, 2008
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (79 days)
Combat
Kills3
Losses13
Efficiency19%
Danger Ratio100%
ISK
Destroyed1.43b
Lost1.89b
ISK Efficiency43%
Balance-465655727
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
*Work in progress*
'Useful Info Compilation' v1.2
++ Damage Types ++
Guristas - Kinetic / Thermal
Serpentis - KINETIC / Thermal
Blood Raider -EM / Thermal | Radar
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal | Ladar
Minmatar Fleet - Thermal / Explosive
Amarr Navy - Thermal / EM
Gallente - Kinetic / Thermal
Caldari Navy - KINETIC / Thermal / EM
Khanid Kingdom = EM
Rogue Drones = EM low level. explosive high level
Mordus - KIN / Thermal
Mercs - THERMAL / Em / Kin / Exp
++ Weakness Types ++
Weakest / 2nd Weakest
Guristas - Kinetic / Explosive
Serpentis - Thermal / Kinetic
Blood Raider - Thermal
Sansha's Nation - Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Explosive / Thermal / Kinetic
Amarr Navy - Thermal
Mercenaries - Kinetic / Explosive
Caldari - Kinetic / Thermal
++ Mission Types ++
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 90% Courier, 5% Mining, 5% Trade (UPD)
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 85% Courier, 5% Mining, 10% Trade (UPD)
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
++ Ship Types (Or Smaller) Allowed In Complexes ++
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
++ Negative Sec Status Penalties ++
Below -2 = not in 1.0 systems
Below -2.5 = not in 0.9 systems
Below -3 = not in 0.8 systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
++ Medium Combat Drone Damage ++
Hammerhead = Thermal
Infiltrator = EM
Valkyrie = Explosive
Vespa = Kinetic
++ R&D Agent Info ++
+ R&D Corps +
Boundless Creations
Carthum Conglomerate
Core Complexion
CreoDron
Duvolle Laboratories
Ishukone Corporation
Kaalakiota Corporation
Khanid Innovation
Lai Dai Corporation
Nefantar Miner Association
Roden Shipyards
Thukker Mix
Viziam
+ R&D Agent Basics +
Train Science 5. Raise faction
with a corp that has R&D section. Find an agent
an train at least 1 lvl in a shared field/skill. Then
sign on with him. Optionally, do his daily missions
for extra day's worth of RP.
RPs are basically lotto tickets for when CCP
decides to add more BPOs to the game.
RPs/Day = (Agent's Skill LvL + Your skill LvL in that
field)^2x(1+Agent's Effective Quality/100)
______________________________________________
'Useful Info Compilation' v1.2
++ Damage Types ++
Guristas - Kinetic / Thermal
Serpentis - KINETIC / Thermal
Blood Raider -EM / Thermal | Radar
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal | Ladar
Minmatar Fleet - Thermal / Explosive
Amarr Navy - Thermal / EM
Gallente - Kinetic / Thermal
Caldari Navy - KINETIC / Thermal / EM
Khanid Kingdom = EM
Rogue Drones = EM low level. explosive high level
Mordus - KIN / Thermal
Mercs - THERMAL / Em / Kin / Exp
++ Weakness Types ++
Weakest / 2nd Weakest
Guristas - Kinetic / Explosive
Serpentis - Thermal / Kinetic
Blood Raider - Thermal
Sansha's Nation - Thermal
Angel Cartel - Explosive / Kinetic
Minmatar Fleet - Explosive / Thermal / Kinetic
Amarr Navy - Thermal
Mercenaries - Kinetic / Explosive
Caldari - Kinetic / Thermal
++ Mission Types ++
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 90% Courier, 5% Mining, 5% Trade (UPD)
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 85% Courier, 5% Mining, 10% Trade (UPD)
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5% Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
++ Ship Types (Or Smaller) Allowed In Complexes ++
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
++ Negative Sec Status Penalties ++
Below -2 = not in 1.0 systems
Below -2.5 = not in 0.9 systems
Below -3 = not in 0.8 systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
++ Medium Combat Drone Damage ++
Hammerhead = Thermal
Infiltrator = EM
Valkyrie = Explosive
Vespa = Kinetic
++ R&D Agent Info ++
+ R&D Corps +
Boundless Creations
Carthum Conglomerate
Core Complexion
CreoDron
Duvolle Laboratories
Ishukone Corporation
Kaalakiota Corporation
Khanid Innovation
Lai Dai Corporation
Nefantar Miner Association
Roden Shipyards
Thukker Mix
Viziam
+ R&D Agent Basics +
Train Science 5. Raise faction
with a corp that has R&D section. Find an agent
an train at least 1 lvl in a shared field/skill. Then
sign on with him. Optionally, do his daily missions
for extra day's worth of RP.
RPs are basically lotto tickets for when CCP
decides to add more BPOs to the game.
RPs/Day = (Agent's Skill LvL + Your skill LvL in that
field)^2x(1+Agent's Effective Quality/100)
______________________________________________
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