Last ActiveMar 19, 2017
BirthdayMar 20, 2008 (18 years old)
Next BirthdayMar 20, 2027 (142 days)
Combat
Kills111
Losses63
Efficiency64%
Danger Ratio86%
ISK
Destroyed16.58b
Lost6.98b
ISK Efficiency70%
Balance+9.59b
Solo
Solo Kills4
Solo Ratio4%
Final Blows13
Combat Points111
Other
NPC Losses9
NPC Loss Ratio14%
Avg Kills/Day0.02
ActivityInactive
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Ship ClassesLoading…
Bio
** ECM **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Sites **
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
** Damage types **
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
** Multi-modules penalty **
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
** Maths **
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Sites **
Hidden < Forsaken < Forlorn
----------------------------
1 Hideaway
2 Burrow
3 Refuge
4 Den
5 Yard
6 Rally Point
7 Port
8 Hub
9 Haven
10 Sanctum
** Damage types **
Thukker-Explosive
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive (Primary) / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Best Damage to NPCs **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
** Hardeners to use **
-Angel - All
-Amarr Navy - EM/Thermal
-Blood - EM/Thermal
-Caldary navy - Kinetic/Thermal
-Gurista, Mordus, Gallente - Kinetic/Thermal
-Khanid - EM/Thermal
-Mercenary - EM/Thermal/Kinetik (missiles)
-Mordus - Kinetic/thermal
-Odamian - Kin/therm
-Rogue Pirate - EM/Explosive/Kinetic
-Sansha - EM/Thermal
-Serpentis - Kinetic/Thermal
-Thukker - Kinetic/Thermal/Explosive
-Zazzmatazz - all types of dmg
** Multi-modules penalty **
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 22.47% effect
5th mod: c(5) = 10.599% effect
6th mod: c(6) = 2.999% effect
** Maths **
1 au = km 149 598 000
3 au = km 448 794 000
5 au = km 747 990 000
☢☠☣☮Ⓐ☯☪☦㋡☹☆★
⍨ᄬ
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