Last ActiveJun 25, 2012
BirthdayDec 2, 2006 (19 years old)
Next BirthdayDec 2, 2026 (32 days)
Combat
Kills2
Losses12
Efficiency14%
Danger Ratio58%
ISK
Destroyed2.22b
Lost180.77m
ISK Efficiency92%
Balance+2.04b
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points1
Other
NPC Losses5
NPC Loss Ratio42%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
When in doubt shoot and find out. Thats the EVE way.
* Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
•(Faction) Burrow (lowest) high -sec
•(Faction) Hideaway high-sec
•(Faction) Refuge high-sec
•(Faction) Den high -sec
•(Faction) Yard Low-sec
•(Faction) Rally Point Low-sec
•(Faction) Port Low / Null -sec
•(Faction) Hub Null-sec
•(Faction) Haven Null-sec
•(Faction) Sanctum (hardest) Null -sec
-NPCs DMG-
Angel - All (explosive-kin)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
.
-DMG to NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Mordus = Kinetic
.
Stacking Penalties:
Mod1 = 100% effect
Mod2 = 87% effect
Mod3 = 57% effect
Mod4 = 28% effect
Mod5 = 11% effect
Mod6 = 3% effect
Targeting systems:
Minmatar-Ladar
Caldari-Gravametric
Ammar-Radar
Gallente-Magnametric
.
Scanning info:
1 au = 149.000.000
3 au = 447.000.000
5 au = 750,000,000
7 au = 1.043.000.000
48 au = 7.152.000.000
Max Scanner Range = 14.413 AU
* Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
•(Faction) Burrow (lowest) high -sec
•(Faction) Hideaway high-sec
•(Faction) Refuge high-sec
•(Faction) Den high -sec
•(Faction) Yard Low-sec
•(Faction) Rally Point Low-sec
•(Faction) Port Low / Null -sec
•(Faction) Hub Null-sec
•(Faction) Haven Null-sec
•(Faction) Sanctum (hardest) Null -sec
-NPCs DMG-
Angel - All (explosive-kin)
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kin/Therm
Khanid - EM/Thermal
Mercenary - EM/Thermal/Kin
Mordus - Kinetic/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - All
.
-DMG to NPCs-
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Mordus = Kinetic
.
Stacking Penalties:
Mod1 = 100% effect
Mod2 = 87% effect
Mod3 = 57% effect
Mod4 = 28% effect
Mod5 = 11% effect
Mod6 = 3% effect
Targeting systems:
Minmatar-Ladar
Caldari-Gravametric
Ammar-Radar
Gallente-Magnametric
.
Scanning info:
1 au = 149.000.000
3 au = 447.000.000
5 au = 750,000,000
7 au = 1.043.000.000
48 au = 7.152.000.000
Max Scanner Range = 14.413 AU
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