Sep 1, 2011
Jan 1, 1970(56y)
Jan 1, 2027(133d)
Combat
Kills9
Losses12
Efficiency43%
ISK
Destroyed5.08b
Lost1.78b
ISK Eff.74%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points9
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
piss off

***Hardeners to use***
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg

*** Best Damage to NPCs ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal

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** Agent LP reward Offers: **
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Con


Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.

Basic Eve Info
Dashboard
Stats

No activity in the last 90d

Last seen Sep 2011

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -