Cy1onRaider
Sep 1, 2011
Jan 1, 1970(56y)
Jan 1, 2027(206d)
Combat
Kills9
Losses12
Efficiency43%
ISK
Destroyed5.08b
Lost1.78b
ISK Eff.74%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points9
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Cy1onRaider
Last Active
Sep 1, 2011
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (206 days)
Combat
Kills9
Losses12
Efficiency43%
Danger Ratio92%
ISK
Destroyed5.08b
Lost1.78b
ISK Efficiency74%
Balance+3.30b
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points9
Other
NPC Losses1
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
piss off
***Hardeners to use***
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg
*** Best Damage to NPCs ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
------------------------------------
** Agent LP reward Offers: **
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Con
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Basic Eve Info
***Hardeners to use***
Angel - Explosive/Kinetic
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldari navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg
*** Best Damage to NPCs ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM
Sansha - EM
Angel - Explosive
Mercenary - Thermal
------------------------------------
** Agent LP reward Offers: **
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Con
Core Skills for all Pilots
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Basic Eve Info
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -