Jun 16, 2020
Dec 11, 2005(20y)
Dec 11, 2026(136d)
Combat
Kills195
Losses71
Efficiency73%
ISK
Destroyed28.01b
Lost3.03b
ISK Eff.90%
Solo
Solo Kills3
Solo Ratio2%
Final Blows27
Points195
Other
NPC Losses10
NPC Loss Ratio14%
Avg Kills/Day0.03
ActivityInactive
Last Active
Jun 16, 2020
Birthday
Dec 11, 2005 (20 years old)
Next Birthday
Dec 11, 2026 (136 days)
Combat
Kills195
Losses71
Efficiency73%
Danger Ratio86%
ISK
Destroyed28.01b
Lost3.03b
ISK Efficiency90%
Balance+24.98b
Solo
Solo Kills3
Solo Ratio2%
Final Blows27
Points195
Other
NPC Losses10
NPC Loss Ratio14%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
Most plans are critically flawed by their own logic.
A failure at any step will ruin everything after it.
That's just basic cause and effect.
It's easy for a good plan to fall apart.
Therefore, a plan that has no attachment to logic cannot be stopped.
The success or failure of any given step will have no impact on the macro level.
ɓuɪʎɐs əɹəʍ noʎ ʇɐɥʍ ʍəuʞ ɪ ɥsɪʍ ɪ!
uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos
1 au = 149.597.870 km
3 au = 447.793.612 km
7 au = 1.047.185.095 km
14 au = 2,094,370,190 km
48 au = 7.152.000.000 km
14.355 au = 2,147,483,647 km
A failure at any step will ruin everything after it.
That's just basic cause and effect.
It's easy for a good plan to fall apart.
Therefore, a plan that has no attachment to logic cannot be stopped.
The success or failure of any given step will have no impact on the macro level.
ɓuɪʎɐs əɹəʍ noʎ ʇɐɥʍ ʍəuʞ ɪ ɥsɪʍ ɪ!
uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos
1 au = 149.597.870 km
3 au = 447.793.612 km
7 au = 1.047.185.095 km
14 au = 2,094,370,190 km
48 au = 7.152.000.000 km
14.355 au = 2,147,483,647 km
Dashboard
Stats
No activity in the last 90d
Last seen Jun 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -