eV1LJoKeR
Nov 12, 2017
Jan 1, 1970(56y)
Jan 1, 2027(113d)
Combat
Kills61
Losses39
Efficiency61%
ISK
Destroyed3.32b
Lost7.06b
ISK Eff.32%
Solo
Solo Kills27
Solo Ratio44%
Final Blows46
Combat Points61
Other
NPC Losses9
NPC Loss Ratio23%
Avg Kills/Day0.00
ActivityInactive
eV1LJoKeR
Last Active
Nov 12, 2017
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (113 days)
Combat
Kills61
Losses39
Efficiency61%
Danger Ratio77%
ISK
Destroyed3.32b
Lost7.06b
ISK Efficiency32%
Balance-3737823083
Solo
Solo Kills27
Solo Ratio44%
Final Blows46
Combat Points61
Other
NPC Losses9
NPC Loss Ratio23%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
every single time ccp does launcher work they catch a serious case of launcher herpes.
ᄽ◕◕ᄿ
≡√≡ ΘΠLІΠΞ
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
ᄽ◕◕ᄿ
≡√≡ ΘΠLІΠΞ
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up
Dashboard
Stats
No activity in the last 90d
Last seen Nov 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -