Mar 27, 2026
Oct 4, 2010(15y)
Oct 4, 2026(19d)
Combat
Kills187
Losses32
Efficiency85%
ISK
Destroyed23.08b
Lost9.12b
ISK Eff.72%
Solo
Solo Kills12
Solo Ratio6%
Final Blows48
Combat Points187
Other
NPC Losses6
NPC Loss Ratio19%
Avg Kills/Day0.03
ActivityInactive
Nothing in the last 7d
Bio
Hardener to use (Amunition to use against)

* Angel Kinetic/Explosive (Explosive)
* Amarr Navy EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary, EOM, All 4 (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Drones All 4 (EM)
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
* Corpi EM/Thermal (Thermal)
* Thukker Tribe Ther


Epic words of Wisdom:

[14:26:18] Otherith widie > what is the purpes of a pos realy ? :P
[14:26:51] Zyx Liudess > send mail when hungry




Tritanium - Veldspar, Concentrated Veldspar (5% more yield), Dense Veldspar (10% more)

Pyerite - Scordite, Condensed Scordite (5% more), Massive Scordite (10% more)

Mexallon - Plagioclase, Azure Plagioclase (5% more), Rich Plagioclase (10% more)

Isogen - Omber, Silvery Omber (5% more), Golden Omber (10% more)

Nocxium - Hemorphite, Vivid Hemorphite (5% more), Radiant Hemorphite (10%)

Zydrine - Crokite, Sharp Crokite (5%), Crystalline Crokite (10%)

Megacyte - Arkonor, Crimson Arkonor (5%), Prime Arkonor (10%)

Morphite - Mercoxcit, Magma Mercoxit (5%), Vitreous Mercoxit (10%)

Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6


Second hint - Wormhole colours

Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6

Admittedly C1/C1 is hardest for the untrained eye. But you want to live in the void, you get trained.


Last hint if you're already inside the WH - Region

R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6

For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Dashboard
Stats

No activity in the last 90d

Last seen Mar 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -