Last ActiveFeb 22, 2010
BirthdayNov 25, 2006 (19 years old)
Next BirthdayNov 25, 2026 (42 days)

Combat

Kills2

Losses27

Efficiency7%

Danger Ratio100%

ISK

Destroyed20.71m

Lost1.18b

ISK Efficiency2%

Balance-1155077980

Solo

Solo Kills0

Solo Ratio0%

Final Blows1

Combat Points2

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio


Buying on the market.. set region find item you want from drop down list click view... look at prices (choose form number of jumps verses price) click line to buy...) go and collect.

Selling on the market.... put ietm in hanger bay and click.. select sell, select advanced, (select market 'maginfying glass' to view prices). set price and time click sell.... this is now a selling order.
placing a buy order go to market find item select view the click place buy order and follow from there.......
If you don't have a skill you can buy it on the market under skills and accessories
increasing power cpu and cap...
electronics = cpu, enegineering = power,
mechanics = ship upgrade
fit items
co-prossesor for cpu
power diagnostic unit for cap and power
reactor control for power grid
rigs are like ship implants.. manufactered by players and bought/sold on market, the require jury rigging to use.
Salvaging wrecks requires mechanics and survey to be trained to level 3 in both, also a salvager (tool) and a min req of lvl 1 salavging (don't expect great success rates)
aggresion count down happens when you attack a 'faction', pirates have faction so do players. You are open to attack from that faction/corp while it lasts. In the case of NPC not much to worry about.
** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
** Damage types done by the enemy **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
** Mission types *
for agents available to you click charactersheet, click standings, click the corp you are in (or want). INFO pop up click agents... there is your list.
you can decline 1 mission per agent every 4 hours no penatlty
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courie
Personel 80% kill 20% courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

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