Last ActiveFeb 15, 2018
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (52 days)
Combat
Kills8
Losses7
Efficiency53%
Danger Ratio100%
ISK
Destroyed465.93m
Lost288.75m
ISK Efficiency62%
Balance+177.17m
Solo
Solo Kills1
Solo Ratio13%
Final Blows3
Combat Points8
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
NPC Name Damage type to dealDAMAGE TO INFLICT
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum
Empire Factions
Amarr Navy - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Thermal
Minmatar - Thermal
Pirate Corporations
Angel Cartel - Explosive/Kinetic
Blood Raiders - EM/Thermal
Guristas - Kinetic/Thermal
Mordu's Legion - Kinetic/Thermal
Sansha's Nation- EM/Thermal
Serpentis - Thermal/ Kinetic
Empire Factions
Amarr - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Minmatar - Explosive/Kinetic
DAMAGE TO RESIST
Pirate CorporationsDamage Types:
Enemies ----- Hardener to use -------- Damage type to use
Blood Raider --- EM/Thermal --------------- EM
Guristas ------- Kinetic/Thermal ------------ Kinetic
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Angel. --------- All Resist
Angel Cartel- Explosive
Blood Raiders - EM
Guristas - Kinetic
Mordu's Legion - Kinetic
Sansha - EM
Serpentis - Kinetic
Chaining rules:
- if belt has only frigates with same name DO NOT shoot them.
- if belt has only cruisers with same name DO NOT shoot them.
- if belt has frigates and cruisers shoot all.
- if belt has cruisers with two different names shoot all.
- if belt has battleships spawn shoot ONLY BS
- if any of the ships are loyal shoot all
Anom difficulty, easiest to hardest :
1 Burrow
2 Hideaway
3 Refuge
4 Rally Point
5 Den
6 Yard
7 Port
8 Hub
9 Haven
10 Sanctum
Dashboard
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