Last ActiveOct 5, 2018
BirthdayJun 20, 2005 (21 years old)
Next BirthdayJun 20, 2027 (227 days)

Combat

Kills240

Losses68

Efficiency78%

Danger Ratio94%

ISK

Destroyed65.21b

Lost8.19b

ISK Efficiency89%

Balance+57.02b

Solo

Solo Kills13

Solo Ratio5%

Final Blows64

Combat Points240

Other

NPC Losses4

NPC Loss Ratio6%

Avg Kills/Day0.03

ActivityInactive

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Bio

Looking for hansome Female's, you dont have to be beautful but if you are ugly you have less of a chance.

No Gingers !

Boggina.


See my corp for moar dets on joining, no whining fags, we do not take kindly to prancing nancys.

Join chat Grievous Intent PUB , someone will speak with you in there. it wont be me tho, i hate you already, and i know your ginger lol :)


NO Gingers ! Or ginger Retards, Ginger window lickers.

Your Primary

The party right now

Captpoopypants > brazilians with brazilians, would they even call them brazilians.

Gunnery Maths

Range
In optimal, good shot.
between optimal and first fall off, okay shot. (closer to optimal is MUCH better)
after first fall off, shot becomes all but useless.

Tracking
Standstill (use overview to confirm) Best shot.
Tracking is same as angular velocity, 50% shot (as if at first fall off)
Smaller guns hit bigger ships better and likewsie big to small is worse.
Small guns track destroyers 2x better, cruisers 3x, battlecruisers 7x, battleships 10x....roughly speaking.
Medium guns track frigates 3x worse, destroyers about half as well, battlecruisers 2x better, battleships 3x better.
Large guns track frigates 10x worse, destroyers 5x, cruisers 3x, battlecruisers about 1.5 times worse.
Times/Divide your tracking as needed for size modifier to get actual idea of tracking. (A 0.08 large gun against a frigate is actually 0.008. A 0.2 small gun against a cruiser is actual

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