Requim Mare
Nov 12, 2015
Jan 1, 1970(56y)
Jan 1, 2027(211d)
Combat
Kills49
Losses72
Efficiency40%
ISK
Destroyed21.08b
Lost4.86b
ISK Eff.81%
Solo
Solo Kills1
Solo Ratio2%
Final Blows10
Points49
Other
NPC Losses6
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
Requim Mare
Last Active
Nov 12, 2015
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (211 days)
Combat
Kills49
Losses72
Efficiency40%
Danger Ratio92%
ISK
Destroyed21.08b
Lost4.86b
ISK Efficiency81%
Balance+16.22b
Solo
Solo Kills1
Solo Ratio2%
Final Blows10
Points49
Other
NPC Losses6
NPC Loss Ratio8%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
(-(-_(-_-(о_О)-_-)_-)-)
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing
╭∩╮(◣_◢)╭∩╮
If the enemy is in range, so are you.
If it moves: shoot it.
If it doesn't move: poke it with your turret and then shoot it.
Incoming fire has the right of way.
Don't look conspicuous: it draws fire.
The easy way is always mine.
Overkill works.
Friendly fire isn't.
Try to look unimportant, they may be low on ammo.
Professionals are predictable, it's the amateurs that are dangerous.
Teamwork is essential; it gives the enemy someone else to shoot at.
If you can't remember, the claymore is pointed at you.
If your attack is going well, you have walked into an ambush.
The enemy diversion you are ignoring is the main attack.
Communications will fail as soon as you desperately need support.
All five second fuses are three seconds
No plan survives first contact with the enemy
Smart bombs have bad days too
Don't be the first, don't be the last and don't volunteer for anything
Anything you do can get you shot including doing nothing
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -