Renegade Gauzman

Aliastra [A]
Last ActiveMar 16, 2009
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (79 days)

Combat

Kills3

Losses1

Efficiency75%

Danger Ratio100%

ISK

Destroyed1.04b

Lost316.24m

ISK Efficiency77%

Balance+725.16m

Solo

Solo Kills0

Solo Ratio0%

Final Blows1

Combat Points3

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio

** Damage types ***

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

***Hardeners to use***

Angel - All
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg

***Damage types to use***

Angel - EM(shields) Explosive(Armor), or thermal
all round
Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor),
Thermal/Kinetic all around
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)

*** Jammers ***

Caldari - Gravimetric = Spatial Destabilizer
Amarr - Radar = White Noise
Gallente - Magnetometric = Ion Field
Minmatarr - Ladar = Phase Inverter

*** Mission types ***

Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

Complexes: maxiumum ship allowed

1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all systems

-------------------
! Agent LP Rewards !
-------------------
1.5K - +1 Attribute Implants
4K - Money for LP and Drugs
9K - +2 Attribute Implants
10K - +3 Attribute Implants
15K - Special Connections Skill Books
18K - 2x +2 Implant
19K - 2x +3 Implant
30k - 2x +3 Implant ( memory )
36K - 4x +2 Implant
100K - Navy Issue Frigates
250K - Navy I

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