Last ActiveFeb 10, 2018
BirthdayMay 22, 2005 (21 years old)
Next BirthdayMay 22, 2027 (198 days)
Combat
Kills4
Losses12
Efficiency25%
Danger Ratio100%
ISK
Destroyed319.87m
Lost5.31b
ISK Efficiency6%
Balance-4985243504
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points4
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Loading valuable kills…
Ship ClassesLoading…
Bio
Minmatar - Ladar red
Caldary - Gravimetric blue
Gallente - Magnetometri cyan
Amarr - Radar gold
Amarr Navy/ Blood /Sansha / Khanid - EM/Thermal
Caldary Navy / Guristas - Kinetic/Thermal
Gallente Navy /Serpentis - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal) Angel (Minmatar) - Explosive
Rogue Drones - ALL
1 1 Hideaway
1 2 Hidden Hideaway
1 3 Forsaken Hideaway
1 4 Forlorn Hideaway
2 Burrow
3 Refuge
4 1 Den
4 2 Hidden Den
4 3 Forsaken Den
4 4 Forlorn Den
5 Yard
6 1 Rally Point
6 2 Hidden Rally Point
6 3 Forsaken Rally Point
6 4 Forlorn Rally Point
7 Port
8 1 Hub
8 2 Hidden Hub
8 3 Forsaken Hub
8 4 Forlorn Hub
9 Haven
10 Sanctum
https://pilgriminexile.wordpress.com/2013/12/05/tengu-fit-lowsec-ded-complexes/
Re-spawning timers
If you kill part of a spawn, the killed ships will reliably reappear in 20 to 25 minutes. This allows the use of farming tactics, leaving a low end ship of a good spaw
Caldary - Gravimetric blue
Gallente - Magnetometri cyan
Amarr - Radar gold
Amarr Navy/ Blood /Sansha / Khanid - EM/Thermal
Caldary Navy / Guristas - Kinetic/Thermal
Gallente Navy /Serpentis - Kinetic/Thermal
Minmatar - ALL (Kinetic/Thermal) Angel (Minmatar) - Explosive
Rogue Drones - ALL
1 1 Hideaway
1 2 Hidden Hideaway
1 3 Forsaken Hideaway
1 4 Forlorn Hideaway
2 Burrow
3 Refuge
4 1 Den
4 2 Hidden Den
4 3 Forsaken Den
4 4 Forlorn Den
5 Yard
6 1 Rally Point
6 2 Hidden Rally Point
6 3 Forsaken Rally Point
6 4 Forlorn Rally Point
7 Port
8 1 Hub
8 2 Hidden Hub
8 3 Forsaken Hub
8 4 Forlorn Hub
9 Haven
10 Sanctum
https://pilgriminexile.wordpress.com/2013/12/05/tengu-fit-lowsec-ded-complexes/
Re-spawning timers
If you kill part of a spawn, the killed ships will reliably reappear in 20 to 25 minutes. This allows the use of farming tactics, leaving a low end ship of a good spaw
Dashboard
Stats
No activity in the selected period
Loading intel…