skull scar
Sep 6, 2017
Jul 18, 2009(17y)
Jul 18, 2027(316d)
Combat
Kills1,998
Losses426
Efficiency82%
ISK
Destroyed871.44b
Lost399.25b
ISK Eff.69%
Solo
Solo Kills348
Solo Ratio17%
Final Blows757
Combat Points2,000
Other
NPC Losses42
NPC Loss Ratio10%
Avg Kills/Day0.32
ActivityInactive
skull scar
Last Active
Sep 6, 2017
Birthday
Jul 18, 2009 (17 years old)
Next Birthday
Jul 18, 2027 (316 days)
Combat
Kills1,998
Losses426
Efficiency82%
Danger Ratio90%
ISK
Destroyed871.44b
Lost399.25b
ISK Efficiency69%
Balance+472.19b
Solo
Solo Kills348
Solo Ratio17%
Final Blows757
Combat Points2,000
Other
NPC Losses42
NPC Loss Ratio10%
Avg Kills/Day0.32
ActivityInactive
Nothing in the last 7d
Bio
From Croatia....
Nazad nakon mnogo godina...
Blood Raiders: Weak to EM and Thermal damage, often use Energy Neutralization as EWAR.
Guristas Pirates: Weak to Kinetic and EM damage, may use ECM, neuts, webs, and scramblers.
Mordu's Legion: Weak to Kinetic and EM damage.
Rogue Drones: Weak to EM and Thermal damage, may use webs and tracking disruptors.
Sansha's Nation: Weak to EM and Thermal damage, often use tracking disruptors.
Nazad nakon mnogo godina...
Blood Raiders: Weak to EM and Thermal damage, often use Energy Neutralization as EWAR.
Guristas Pirates: Weak to Kinetic and EM damage, may use ECM, neuts, webs, and scramblers.
Mordu's Legion: Weak to Kinetic and EM damage.
Rogue Drones: Weak to EM and Thermal damage, may use webs and tracking disruptors.
Sansha's Nation: Weak to EM and Thermal damage, often use tracking disruptors.
Dashboard
Stats
No activity in the last 90d
Last seen Sep 2017
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -