Kaimo
Last ActiveApr 29, 2009
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (79 days)
Combat
Kills0
Losses6
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.03b
ISK Efficiency0%
Balance-2034518847
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
VAGUE
Vallajo Armaments Galore Under Empire
Weapons and Ammo builds.
Pith Hardener = Kin, Ammo Kin.
Gallente = EM = Kin Therm
Blood/Corpum/CorpII = EM/Therm =Em/Therm
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Caldary navy - Kinetic/Thermal
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Mordus - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Odamian - Kinetic/thermal
Damage types to use
Amarr Navy - EM (shield) Explosive (Armor)
Angel - EM (shields) Explosive (Armor), or Thermal (Both)
Blood Raiders - Thermal
Caldary Navy - Explosive (Kinetic / Thermal)
Gurista - EM (shields) Explosive (Armor) Thermal / Kinetic (Both)
Khanid - EM (shields) Explosive (Armor)
Mercenary - Explosive,
Mordus - EM (shield) Explosive (Armor)
---------------------------------
Stacking Penalities
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
8th mod: c(8) = 0,2106917% effectiveness
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Vulnerability list
Guristas = kinetic
Mercs = kinetic (AIl but wingmen)
Wingmen = explosive
Sanshas = thermal or EM
Blood Raiders = Thermal
Angels = Explosive
Serpentis = Thermal
Drones = Explosive
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Vallajo Armaments Galore Under Empire
Weapons and Ammo builds.
Pith Hardener = Kin, Ammo Kin.
Gallente = EM = Kin Therm
Blood/Corpum/CorpII = EM/Therm =Em/Therm
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Blood - EM/Thermal
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Caldary navy - Kinetic/Thermal
Khanid - EM/Thermal
Zazzmatazz - all types of dmg
Mordus - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Odamian - Kinetic/thermal
Damage types to use
Amarr Navy - EM (shield) Explosive (Armor)
Angel - EM (shields) Explosive (Armor), or Thermal (Both)
Blood Raiders - Thermal
Caldary Navy - Explosive (Kinetic / Thermal)
Gurista - EM (shields) Explosive (Armor) Thermal / Kinetic (Both)
Khanid - EM (shields) Explosive (Armor)
Mercenary - Explosive,
Mordus - EM (shield) Explosive (Armor)
---------------------------------
Stacking Penalities
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
8th mod: c(8) = 0,2106917% effectiveness
Scanning info
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
Vulnerability list
Guristas = kinetic
Mercs = kinetic (AIl but wingmen)
Wingmen = explosive
Sanshas = thermal or EM
Blood Raiders = Thermal
Angels = Explosive
Serpentis = Thermal
Drones = Explosive
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