Calithoriasmodian
Last ActiveJan 19, 2019
BirthdayNov 10, 2009 (16 years old)
Next BirthdayNov 10, 2026 (25 days)
Combat
Kills21
Losses23
Efficiency48%
Danger Ratio87%
ISK
Destroyed587.56m
Lost5.25b
ISK Efficiency10%
Balance-4666792965
Solo
Solo Kills2
Solo Ratio10%
Final Blows6
Combat Points21
Other
NPC Losses3
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
NPC Name Damage type to deal
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
IN THE EVENT OF WAR
All Corp members will leave the Corp within 24 hours and continue operations as per normal.
WTM Overview V1.0
#2 - 2016-07-31 12:43:59 UTC | Edited by: Memphis Baas
2
The following skills affect torpedoes:
Torpedoes
Guided Missile Precision
Missile Bombardment
Missile Projection
Missile Launcher Operation
Rapid Launch
Target Navigation Prediction
Warhead Upgrades
T2 Torpedoes:
Torpedo Specialization
All weapons are organized this way (drones too). There is a primary skill that affects the weapon itself, several weapon support skills that improve range, rate of fire, damage, hit chance vs. smaller targets, etc., and then skills for unlocking the T2 versions of the weapon. The weapon support skills actually affect all weapons in that class, so the list for Heavy Missiles is the same, except replace the word "Torpedo" with the word "Heavy Missile."
Skills Explained.
EDIT:
In addition, if you're flying a bonused ship (the ship description says "5% bonus to Torpedo damage per level"), then the ship's skill also affects Torpedoes. So for example:
Caldari Battleship - trained to level 3 would give you 15% damage bonus, if you use Torpedo launchers with that particular ship that has the bonus. On top of the other bonuses from skills.
And then of course there are a number of modules and rigs that also affect missile damage, and torpedoes are missiles, so you use those on your ship to multiply the damage even further. Ballistics Control Systems, Target Painters, etc.
Angel Cartel Explosive
Blood Raiders Electromagnetic/Thermal
Caldary Navy Kinetic
EoM Kinetic
Guristas Kinetic
Mercenary Thermal
Mordu's Legion Thermal/Kinetic
Sansha Electromagnetic/Thermal
Serpentis Thermal/Kinetic
The Syndicate Kinetic/Thermal
Thukker Tribe Explosive
IN THE EVENT OF WAR
All Corp members will leave the Corp within 24 hours and continue operations as per normal.
WTM Overview V1.0
#2 - 2016-07-31 12:43:59 UTC | Edited by: Memphis Baas
2
The following skills affect torpedoes:
Torpedoes
Guided Missile Precision
Missile Bombardment
Missile Projection
Missile Launcher Operation
Rapid Launch
Target Navigation Prediction
Warhead Upgrades
T2 Torpedoes:
Torpedo Specialization
All weapons are organized this way (drones too). There is a primary skill that affects the weapon itself, several weapon support skills that improve range, rate of fire, damage, hit chance vs. smaller targets, etc., and then skills for unlocking the T2 versions of the weapon. The weapon support skills actually affect all weapons in that class, so the list for Heavy Missiles is the same, except replace the word "Torpedo" with the word "Heavy Missile."
Skills Explained.
EDIT:
In addition, if you're flying a bonused ship (the ship description says "5% bonus to Torpedo damage per level"), then the ship's skill also affects Torpedoes. So for example:
Caldari Battleship - trained to level 3 would give you 15% damage bonus, if you use Torpedo launchers with that particular ship that has the bonus. On top of the other bonuses from skills.
And then of course there are a number of modules and rigs that also affect missile damage, and torpedoes are missiles, so you use those on your ship to multiply the damage even further. Ballistics Control Systems, Target Painters, etc.
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