Nicoshi
Dec 14, 2013
Apr 15, 1969(57y)
Apr 15, 2027(311d)
Combat
Kills82
Losses25
Efficiency77%
ISK
Destroyed21.90b
Lost11.87b
ISK Eff.65%
Solo
Solo Kills1
Solo Ratio1%
Final Blows10
Points82
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
Nicoshi
Last Active
Dec 14, 2013
Birthday
Apr 15, 1969 (57 years old)
Next Birthday
Apr 15, 2027 (311 days)
Combat
Kills82
Losses25
Efficiency77%
Danger Ratio100%
ISK
Destroyed21.90b
Lost11.87b
ISK Efficiency65%
Balance+10.03b
Solo
Solo Kills1
Solo Ratio1%
Final Blows10
Points82
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
"Sir, they have us surrounded on all sides"
"Excellent! Now we can attack in any direction!"
Why kill two birds with one stone when you can kill one bird with many stones? After all, stones are cheap.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it,. it might move later
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
Like a shadow, the Sith have lived and endured.
Define recursion:
1: See: recursion.
CONCORD is like the UN. Their entire job is to do nothing until it's too late
http://dl.dropbox.com/u/2777388/Images/drakegang.jpg
"Excellent! Now we can attack in any direction!"
Why kill two birds with one stone when you can kill one bird with many stones? After all, stones are cheap.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it,. it might move later
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
Like a shadow, the Sith have lived and endured.
Define recursion:
1: See: recursion.
CONCORD is like the UN. Their entire job is to do nothing until it's too late
http://dl.dropbox.com/u/2777388/Images/drakegang.jpg
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
00
0
01
0
02
0
03
0
04
0
05
0
06
0
07
0
08
0
09
0
10
0
11
0
12
0
13
0
14
0
15
0
16
0
17
0
18
0
19
0
20
0
21
0
22
0
23
0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -