Arador 40K
Feb 20, 2012
Jan 1, 1970(56y)
Jan 1, 2027(205d)
Combat
Kills40
Losses24
Efficiency63%
ISK
Destroyed6.28b
Lost1.44b
ISK Eff.81%
Solo
Solo Kills10
Solo Ratio25%
Final Blows15
Points40
Other
NPC Losses1
NPC Loss Ratio4%
Avg Kills/Day0.00
ActivityInactive
Arador 40K
Last Active
Feb 20, 2012
Birthday
Jan 1, 1970 (56 years old)
Next Birthday
Jan 1, 2027 (205 days)
Combat
Kills40
Losses24
Efficiency63%
Danger Ratio96%
ISK
Destroyed6.28b
Lost1.44b
ISK Efficiency81%
Balance+4.84b
Solo
Solo Kills10
Solo Ratio25%
Final Blows15
Points40
Other
NPC Losses1
NPC Loss Ratio4%
Avg Kills/Day0.00
ActivityInactive
No data available
Bio
Rules of PVP
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are expecting is the real thing.
14. If the enemy retreats, it means their reinforcements have arrived.
15. Always shoot the smallest ships. They bring in the capitals.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first contact with the enemy.
8. Five second bombs blowup in three seconds.
9. Try to look unimportant. The enemy may be low on ammo.
10. Don't look conspicuous -- it draws fire.
11. Never draw fire -- it irritates everyone around you.
12. Teamwork is essential -- it gives the enemy other people to shoot at.
13. The enemy diversion you are expecting is the real thing.
14. If the enemy retreats, it means their reinforcements have arrived.
15. Always shoot the smallest ships. They bring in the capitals.
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -