Grandpa Dragonbone
Last ActiveJul 12, 2010
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (77 days)
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost412.97m
ISK Efficiency0%
Balance-412968039
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Murphy's Laws of Combat
1. Anything that can go wrong, will go wrong.
2. You are not a superman.
3. Don’t look conspicuous - it draws fire. (That’s why Aircraft Carriers are called "Bomb Magnets")
4. When in doubt, empty your magazine.
5. If it’s stupid but works, it’s not stupid.
6. Never share a foxhole with anyone braver than you are.
7. Never forget that your weapon was built by the lowest bidder.
8. If your attack is going really well, it’s an ambush.
9. No plan survives the first contact intact.
10. All five second grenade fuses will burn down in three seconds.
11. Try to look unimportant, because the bad guys may be low on ammo.
12. If you are forward of your position, the artillery will fall short.
13. The enemy diversion you are ignoring is the main attack.
14. The important things are always simple.
1. Anything that can go wrong, will go wrong.
2. You are not a superman.
3. Don’t look conspicuous - it draws fire. (That’s why Aircraft Carriers are called "Bomb Magnets")
4. When in doubt, empty your magazine.
5. If it’s stupid but works, it’s not stupid.
6. Never share a foxhole with anyone braver than you are.
7. Never forget that your weapon was built by the lowest bidder.
8. If your attack is going really well, it’s an ambush.
9. No plan survives the first contact intact.
10. All five second grenade fuses will burn down in three seconds.
11. Try to look unimportant, because the bad guys may be low on ammo.
12. If you are forward of your position, the artillery will fall short.
13. The enemy diversion you are ignoring is the main attack.
14. The important things are always simple.
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