Last ActiveMay 21, 2011
BirthdayJan 1, 1970 (56 years old)
Next BirthdayJan 1, 2027 (77 days)

Combat

Kills1

Losses1

Efficiency50%

Danger Ratio100%

ISK

Destroyed397.50m

Lost474.49m

ISK Efficiency46%

Balance-76993360

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points1

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio


** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive

Mercenary - Thermal


** Damage types done ***
Amarr Navy - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
centi - as sansha
E of M - Thermal / Kinetic
Freedom Fighters - as Minmatar
Gallente Navy - Kinetic / Thermal
Guristas - Kinetic / Thermal
Mercenaries - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Mordus - Thermal / Kinetic
Republic Fleet - Explosive / Kinetic / EM
Rogue Drones - Thermal / Kinetic / EM
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
The Seven - All
Thukker Tribe - Exp / Kin



Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship

More Useful Info:
*** Mission types ***
Accounting: Unknown.
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25%
Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Financial: Unknown.
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Personnel: 50% Kill, 50% Courier
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier

*** Agent LP reward Offers ***
1.5K - +1 Attribute Implants
__9K - +2 Attribute Implants
_10K - +3 Attribute Implants
_15K - Special Connections Skill Books
100K - Navy Issue Frigates
200K - 2x +4 Attribute Implants
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants (Outdated
info, see 200K LP)
450K - +5 Attribute Implants
500K - (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battlships

** NPC Damage types ***
Angel : Explosive / Kinetic with a few Thermal / EM
Amarr Navy : EM / Thermal
Gurista, Mordus, Gallente : Kinetic / Thermal
Blood : EM / Thermal
Sansha : EM / Thermal
Serpentis : Kinetic / Thermal
Mercenary : EM / Thermal / Kinetik (missiles)
Caldary navy : Kinetic / Thermal
Khanid : EM / Thermal
Zazzmatazz : all types of damage
Mordus : Kinetic / Thermal
Rogue Pirate : EM / Explosive / Kinetic
Odamian : Kinetic / Thermal

NPC's are vulnerable to:
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM

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