carplosky
Dec 18, 2016
Mar 2, 2010(16y)
Mar 2, 2027(279d)
Combat
Kills13
Losses14
Efficiency48%
ISK
Destroyed791.06m
Lost887.31m
ISK Eff.47%
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityMedium
carplosky
Last Active
Dec 18, 2016
Birthday
Mar 2, 2010 (16 years old)
Next Birthday
Mar 2, 2027 (279 days)
Combat
Kills13
Losses14
Efficiency48%
Danger Ratio100%
ISK
Destroyed791.06m
Lost887.31m
ISK Efficiency47%
Balance-96245795
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Points13
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityMedium
No data available
Bio
Faction Damage to deal Damage to tank Notes
Amarr Empire EM, Thermal EM, Thermal Uses energy neutralizers
Angel Cartel Explosive, Kinetic All Uses target painters, No clear damage type
Blood Raiders EM, Thermal EM, Thermal Uses tracking disruptors, energy neutralizers
Caldari State Kinetic, Thermal Kinetic, Thermal Uses ECM
Equilibrium of Mankind Kinetic Kinetic, Thermal
Gallente Federation Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners, defender missiles
Guristas Pirates Kinetic, Thermal Kinetic, Thermal Uses ECM
Khanid Kingdom EM, Thermal Kinetic
Mercenaries Thermal All No clear damage type
Minmatar Republic Explosive, Kinetic All No clear damage type
Mordu's Legion Thermal, Kinetic Kinetic, Thermal
Rogue Drones EM, Thermal All No clear damage type
Sansha's Nation EM, Thermal EM, Thermal Uses tracking
Combat Anomalies (Low to High Difficulty)
Ranked by enemy strength and bounty value.
Hideaway / Drone Cluster (Easiest - Frigates/Destroyers)
Burrow / Drone Collection
Refuge / Drone Assembly
Den / Drone Gathering (Cruisers Recommended)
Yard / Drone Surveillance
Rally Point / Drone Menagerie
Port / Drone Herd
Hub / Drone Squad
Haven / Drone Patrol (Battleships/Marauders)
Sanctum / Drone Horde (Hardest - High DPS required)
Note: Variants like "Hidden," "Forsaken," and "Forlorn" increase difficulty within these tiers (e.g., a Forlorn Hideaway is harder than a standard Burrow).
Main 14 Skills
Amarr Empire EM, Thermal EM, Thermal Uses energy neutralizers
Angel Cartel Explosive, Kinetic All Uses target painters, No clear damage type
Blood Raiders EM, Thermal EM, Thermal Uses tracking disruptors, energy neutralizers
Caldari State Kinetic, Thermal Kinetic, Thermal Uses ECM
Equilibrium of Mankind Kinetic Kinetic, Thermal
Gallente Federation Thermal, Kinetic Thermal, Kinetic Uses sensor dampeners, defender missiles
Guristas Pirates Kinetic, Thermal Kinetic, Thermal Uses ECM
Khanid Kingdom EM, Thermal Kinetic
Mercenaries Thermal All No clear damage type
Minmatar Republic Explosive, Kinetic All No clear damage type
Mordu's Legion Thermal, Kinetic Kinetic, Thermal
Rogue Drones EM, Thermal All No clear damage type
Sansha's Nation EM, Thermal EM, Thermal Uses tracking
Combat Anomalies (Low to High Difficulty)
Ranked by enemy strength and bounty value.
Hideaway / Drone Cluster (Easiest - Frigates/Destroyers)
Burrow / Drone Collection
Refuge / Drone Assembly
Den / Drone Gathering (Cruisers Recommended)
Yard / Drone Surveillance
Rally Point / Drone Menagerie
Port / Drone Herd
Hub / Drone Squad
Haven / Drone Patrol (Battleships/Marauders)
Sanctum / Drone Horde (Hardest - High DPS required)
Note: Variants like "Hidden," "Forsaken," and "Forlorn" increase difficulty within these tiers (e.g., a Forlorn Hideaway is harder than a standard Burrow).
Main 14 Skills
Dashboard
Stats
Kills13
Losses0
Efficiency100%
ISK Destroyed791.06m
ISK Lost0
ISK Efficiency100%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor5.85
Active TimezoneEUTZ
Final Blows2
Points13
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSmall Gang (13 kills)
Small 54% Mid 46%
Avg Fleet: 5.8
Typically Flies
Targets (Alliances)
Groups Flown With
Top Fleet Partners