Sopt
Jan 3, 2026(0y)
Jan 3, 2027(143d)
Combat
Kills3
Losses65
Efficiency4%
ISK
Destroyed39.44m
Lost640.99m
ISK Eff.6%
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Combat
Kills3
Losses65
Efficiency4%
Danger Ratio100%
ISK
Destroyed39.44m
Lost640.99m
ISK Efficiency6%
Balance-601549504
Solo
Solo Kills1
Solo Ratio33%
Final Blows1
Points3
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Resists Damage Types
Angel - Kinetic, EM, Thermal & Explosive
Blood - EM & Thermal
Drones - Kinetic, EM, Thermal & Explosive
Guristas - Kinetic & Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Mordus - Kinetic & Thermal
Sansha - EM & Thermal
Serpentis - Kinetic & Thermal
Main Damage type to shoot at the enemy:
Angel - Explosive
Blood - Thermal
Drones - EM
Guristas - Kinetic
Mercenary - Thermal
Mordus - Kinetic
Sansha - Thermal
Serpentis - Thermal
Levels > Hideaway->Burrow->Refuge->Den->Yard->Rally point->Port->Hub->Haven->Sanctum
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Stack Penalties
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.9119842% effectiveness
3d mod: c(3) = 57.1037996% effectiveness
4th mod: c(4) = 28.2469117% effectiveness
5th mod: c(5) = 10.5988834% effectiveness
C1 Statics - N110(high) J244(low) Z060(null)
C2 Statics - B274(high) A239(low) E545(null) Z647(c1) D382(c2) O477(c3) Y683(c4) N062(c5)
C3 Statics - D845(high) U210(low) K346(null)
C4 Statics - P060(c1) N766(c2) C247(c3) X877(c4) H900(c5) U574(c6)
C5 Statics - Y790(c1) D364(c2) M267(c3) E175(c4) H296(c5) V753(c6)
C6 Statics - Q317(c1) G024(c2) L477(c3) Z457(c4) V911(c5) W237(c6)
Dashboard
Stats
No activity in the last 90d
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Top Fleet Partners