Julius Hortator Ben-Hur
1.26

Julius Hortator Ben-Hur

Jan 3, 2026
Aug 21, 2025(1y)
Aug 21, 2027(363d)
Combat
Kills0
Losses26
Efficiency0%
ISK
Destroyed0
Lost16.45b
ISK Eff.0%
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Points0
Other
NPC Losses8
NPC Loss Ratio31%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio
Useful Information





Stacked module effectiveness
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%

NPC DAMAGE TYPES (TANK):
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)
EoM - Kinetic(85%)
Rogue Drones - Kinetic(35%)/Explosive(50%)
Mercenary - EM(35%)/Thermal(35%)
The Seven - Explosive(35%)/Kinetic(35%)
Mordu Legion - Kinetic(60%)/Thermal(40%)

NPC RESISTANCES (WEAKNESSES):
Guristas - Kinetic(45%)
Serpentis - Kinetic(45%)
Blood Raider - EM(45%)
Sansha's Nation - EM(45%)
Angel Cartel - Explosive(45%)
EoM - Kinetic(40%)
Rogue Drones - EM(40%)
Mercenary - Thermal(35%)
The Seven - Thermal(30%)
Mordu Legion - Thermal(45%)/Kinetic(45%)
Dashboard
Stats

No activity in the last 90d

Last seen Jan 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -