May 11, 2025(1y)
May 11, 2027(287d)
Combat
Kills5
Losses40
Efficiency11%
ISK
Destroyed16.0k
Lost1.82b
ISK Eff.0%
Solo
Solo Kills5
Solo Ratio100%
Final Blows5
Points5
Other
NPC Losses17
NPC Loss Ratio43%
Avg Kills/Day0.01
ActivityInactive
Nothing in the last 7d
Bio
Shortcuts
Approach Q + left click object
Orbit W + left click object
Keep at Range E + left click object
Show Info T + left click object
Align to A + left click object
Warp to S + left click object
Dock/Jump/Activate Gate D + left click object
Lock Target Ctrl + left click object

-Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

-Easiest to Hardest Site-
Hidden > Forsaken > Forlorn

** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal

** Damage types done by the enemy **
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds

Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Dashboard
Stats

No activity in the last 90d

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -