BirthdayDec 7, 2024 (1 years old)
Next BirthdayDec 7, 2026 (41 days)
Combat
Kills1
Losses4
Efficiency20%
Danger Ratio100%
ISK
Destroyed5.13m
Lost381.87m
ISK Efficiency1%
Balance-376744848
Solo
Solo Kills1
Solo Ratio100%
Final Blows1
Combat Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Graduates of the State War Academy's Combat Pilot Center are known for their quick thinking and finely honed reflexes.
Damage Type Enemy will shoot at you
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic
Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)
Amarr = EM = (Acolyte, Infiltrator, Praetor, Curator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)
Stacking Effectiveness
1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness
Damage Type Enemy will shoot at you
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - EM
* Sansha - EM
* Angel - Explosive
* Mercenary - Kinetic
Empire = Primary Damage Type = Drones (Small, Medium, Large, Sentry)
Amarr = EM = (Acolyte, Infiltrator, Praetor, Curator)
Caldari = Kinetic = (Hornet, Vespa, Wasp, Warden)
Gallente = Thermal = (Hobgoblin, Hammer, Ogre, Garde)
Minmatar = Explosive = (Warrior, Valkrie, Breserker, Bouncer)
Stacking Effectiveness
1st mod: c(1) = 100.00% Effectiveness
2nd mod: c(2) = 86.91% Effectiveness
3rd mod: c(3) = 57.06% Effectiveness
4th mod: c(4) = 28.30% Effectiveness
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