BirthdayJan 20, 1970 (56 years old)
Next BirthdayJan 20, 2027 (84 days)
Combat
Kills0
Losses2
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost76.66m
ISK Efficiency0%
Balance-76660695
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Faction Damage to deal Damage to resist
------------------ ----------------- ----------------------------
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Sansha's Nation EM / Thermal EM (53%) / Thermal (47%)
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind Kinetic Kinetic (74%) / Thermal (26%)
Khanid EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Amarr Empire EM / Thermal EM (47%) / Thermal (42%)
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%)
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Mena
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge 90% mass
Enemies - They Deal - Are Weak Against
----------------------------------------------
Blood Raider - EM/Therm - EM
Guristas - Kinetic/Therm - Kinetic
Sanshas - EM/Therm - EM
Serpentis - Thermal/Kinetic - Kinetic
Angel - All Res (Explo/Kin) - Explo
Mordus - Kinetic/Therm - Kinetic
Rogue Drones - All Res (Explo/Kin) - EM
Mercenary - All Res (EM/Therm) - Therm
Thukker - Therm/Exp - Therm
The Seven - Kinetic/Exp - Therm
Gankers Thermal/Kinecit swap EM --------
------------------ ----------------- ----------------------------
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%
Guristas Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Sansha's Nation EM / Thermal EM (53%) / Thermal (47%)
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%)
Equilibrium of Mankind Kinetic Kinetic (74%) / Thermal (26%)
Khanid EM / Thermal Thermal / EM
Mercenaries Kinetic / Thermal Kinetic / Thermal
Amarr Empire EM / Thermal EM (47%) / Thermal (42%)
Caldari State Kinetic / Thermal Kinetic (51%) / Thermal (48%)
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Mena
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge 90% mass
Enemies - They Deal - Are Weak Against
----------------------------------------------
Blood Raider - EM/Therm - EM
Guristas - Kinetic/Therm - Kinetic
Sanshas - EM/Therm - EM
Serpentis - Thermal/Kinetic - Kinetic
Angel - All Res (Explo/Kin) - Explo
Mordus - Kinetic/Therm - Kinetic
Rogue Drones - All Res (Explo/Kin) - EM
Mercenary - All Res (EM/Therm) - Therm
Thukker - Therm/Exp - Therm
The Seven - Kinetic/Exp - Therm
Gankers Thermal/Kinecit swap EM --------
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