Jun 22, 2026
Apr 30, 2023(3y)
Apr 30, 2027(260d)
Combat
Kills79
Losses93
Efficiency46%
ISK
Destroyed124.70b
Lost4.24b
ISK Eff.97%
Solo
Solo Kills5
Solo Ratio6%
Final Blows9
Points85
Other
NPC Losses10
NPC Loss Ratio11%
Avg Kills/Day0.07
ActivityLow
Last Active
Jun 22, 2026
Birthday
Apr 30, 2023 (3 years old)
Next Birthday
Apr 30, 2027 (260 days)
Combat
Kills79
Losses93
Efficiency46%
Danger Ratio89%
ISK
Destroyed124.70b
Lost4.24b
ISK Efficiency97%
Balance+120.46b
Solo
Solo Kills5
Solo Ratio6%
Final Blows9
Points85
Other
NPC Losses10
NPC Loss Ratio11%
Avg Kills/Day0.07
ActivityLow
Nothing in the last 7d
Bio
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1.1 Systems
The system forms the backbone of EVE, providing a point to which
pilots may connect to to talk to each other, and a point for other
systems to connect to, forming an EVE network. The only network
configuration allowed for EVE systems is that of a spanning tree [see
Fig. 1] where each system acts as a central node for the rest of the
net it sees.
[ System 15 ] [ System 13 ] [ System 14]
/ \\ /
/ \\ /
[ System 11 ] ------ [ System 1 ] [ System 12]
/ \\ /
/ \\ /
[ System 2 ] [ System 3 ]
/ \\ \\
/ \\ \\
[ System 4 ] [ System 5 ] [ System 6 ]
/ | \\ /
/ | \\ /
/ | \\____ /
/ | \\ /
[ System 7 ] [ System 8 ] [ System 9 ] [ System 10 ]
Dashboard
Stats
Kills6
Losses8
Efficiency43%
ISK Destroyed79.89m
ISK Lost297.68m
ISK Efficiency21%
Solo Kills3
Solo Losses3
NPC Losses0
Blob Factor1.83
Active TimezoneUSTZ
Final Blows6
Points12
Activity Heat Map (EVE Time)
00
0
01
0
02
2
03
0
04
0
05
0
06
0
07
2
08
0
09
0
10
0
11
0
12
0
13
1
14
0
15
0
16
0
17
0
18
0
19
0
20
1
21
0
22
0
23
0
Flies With (Corps)
Flies With (Alliances)
Dies To (Corps)
Intel Profile
PlaystyleSolo (6 kills)
Solo 50% Small 50%
Avg Fleet: 1.8 Bait (2x)
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners