BirthdayMar 13, 2023 (3 years old)
Next BirthdayMar 13, 2027 (126 days)
Combat
Kills0
Losses1
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost2.62m
ISK Efficiency0%
Balance-2617387
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Graduates of the State War Academy's Combat Pilot Center are known for their quick thinking and finely honed reflexes.
Whether engaged in trade or combat, the Civire are absolute masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. They are often employed in highly stressful industrial and military professions due to an innate ability to think quickly on their feet and remain composed under pressure.
USEFUL NOTES:
Damage types
# Guristas - Kinetic / Thermal
# Serpentis - Thermal / Kinetic
# Blood Raider - Thermal / EM
# Sansha's Nation - EM / Thermal
# Angel Cartel - Kinetic / Explosive / Thermal
# Minmatar Fleet - Thermal / Explosive
# Amarr Navy - EM / Thermal
Best damage to do to NPCs
# Angel Cartel - Explosive
# Blood Raiders - EM/Thermal
# EoM - Kinetic
# Guristas - Kinetic
# Mercenary - Thermal
# Mordu's Legion - Thermal/Kinetic
# Sansha - EM/Thermal
# Serpentis - Thermal/Kinetic
# The Syndicate - Kinetic/Thermal
# Thukker Tribe - Explosive
# Rogue Drones - EM/Thermal
Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
CONCORD Reaction Times by Security Status
1.0 - 2.0s
0.9 - 5.5s
0.8 - 9.0s
0.7 - 13.0s
0.6 - 16.5s
0.5 - 20.0s
Security Standing Restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 sec systems
Below -4 = not in 0.6 sec systems
Below -4.5 = not in 0.5 sec systems
Whether engaged in trade or combat, the Civire are absolute masters of focused aggression. Highly competitive individuals, they thrive under chaotic circumstances and frenetic activity. They are often employed in highly stressful industrial and military professions due to an innate ability to think quickly on their feet and remain composed under pressure.
USEFUL NOTES:
Damage types
# Guristas - Kinetic / Thermal
# Serpentis - Thermal / Kinetic
# Blood Raider - Thermal / EM
# Sansha's Nation - EM / Thermal
# Angel Cartel - Kinetic / Explosive / Thermal
# Minmatar Fleet - Thermal / Explosive
# Amarr Navy - EM / Thermal
Best damage to do to NPCs
# Angel Cartel - Explosive
# Blood Raiders - EM/Thermal
# EoM - Kinetic
# Guristas - Kinetic
# Mercenary - Thermal
# Mordu's Legion - Thermal/Kinetic
# Sansha - EM/Thermal
# Serpentis - Thermal/Kinetic
# The Syndicate - Kinetic/Thermal
# Thukker Tribe - Explosive
# Rogue Drones - EM/Thermal
Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
CONCORD Reaction Times by Security Status
1.0 - 2.0s
0.9 - 5.5s
0.8 - 9.0s
0.7 - 13.0s
0.6 - 16.5s
0.5 - 20.0s
Security Standing Restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 sec systems
Below -4 = not in 0.6 sec systems
Below -4.5 = not in 0.5 sec systems
Dashboard
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