BirthdayDec 30, 2022 (3 years old)
Next BirthdayDec 30, 2026 (76 days)
Science and Trade Institute

Combat

Kills0

Losses4

Efficiency0%

Danger Ratio50%

ISK

Destroyed0

Lost10.44m

ISK Efficiency0%

Balance-10441160

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses2

NPC Loss Ratio50%

Avg Kills/Day0.00

ActivityInactive

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Bio

NULLSEC IS EMPTY AND ALL THE DEVILS ARE HERE.

Mareux: It's time, fire all your autocannons!

Johnny Sinner: Torpedoes suck

Mareux: You have no idea!!



Be careful who you trust, "cans" are player battles! Get ready for the bait!!

A predator can become the prey~

Tackling is the act of pinning down a ship so that it cannot escape. Tackling is the backbone of PvP in EVE, as ships that are not tackled will likely be able to warp out and disengage before they are destroyed. Tackling is usually accomplished using modules such as Warp Scramblers and Stasis Webifiers, but there are a variety of modules that can either slow down enemy ships or disable their ability to warp. Though tackling usually refers to the combination of stasis webifiers and warp disruption, warp disruption is the necessary ingredient that distinguishes tackling from simply slowing down opponents.

The job of First Tackle is to be first on the scene and to hold the target so that they can't warp away. This also means they are normally the primary target for the person they are trying to tackle because they represent a threat. This role is often filled by an interceptor

The sub-warp speed reduction depends on the version of the module. The tech 1 version causes a 50% speed reduction, the tech 2 version causes a 60% speed reduction. Both modules have a maximum range of 10km. Faction variations of this module exist, and come in varying levels of increased range and either 50%, 55%, or 60% speed reduction (up to 14km/60% or 15km/55% at most).

NOWHERE TO RUNNN!!!! LET THEM HAVE IT BOYS!

Scan them down and wait at the gates, concord NO concord!!

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