BirthdayFeb 5, 2022 (4 years old)
Next BirthdayFeb 5, 2027 (104 days)
Combat
Kills5
Losses39
Efficiency11%
Danger Ratio72%
ISK
Destroyed764.43m
Lost7.93b
ISK Efficiency9%
Balance-7168914751
Solo
Solo Kills0
Solo Ratio0%
Final Blows1
Combat Points5
Other
NPC Losses11
NPC Loss Ratio28%
Avg Kills/Day0.00
ActivityInactive
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Bio
Security Status: Response Time
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Wormholes Categories:
Unknown space C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic>thermal
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
* Drones - EM
* EoM - Kin>explosive
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect
Combat sites Dificult: Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Drones sites: Cluster > Colection > Assembly > Gathering > Surveillance > Menagerine > Herb > Squad > Patrol > Horde
Variations: Hidden > Forsaken > Forlorn
Signals:
Unknown = Complex or Anomaly
Ladar = Gas Cloud
Radar = Hacking Site
Magnetic = Archiology Site
Gravimetric = Hidden Belt
(1 au = 149.000.000 km)
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds
Wormholes Categories:
Unknown space C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
Class 1 = Hideaway
Class 2 = Burrow
Class 3 = Refuge
Class 4 = Den
Class 5 = Yard
Class 6 = Rally Point
Class 7 = Port
Class 8 = Hub
Class 9 = Haven
Class 10 = Sanctum
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic>thermal
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
* Drones - EM
* EoM - Kin>explosive
Damage Dealt (EM/Therm/Kin/Explos)/Recommended damage dealing
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect
Combat sites Dificult: Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Drones sites: Cluster > Colection > Assembly > Gathering > Surveillance > Menagerine > Herb > Squad > Patrol > Horde
Variations: Hidden > Forsaken > Forlorn
Signals:
Unknown = Complex or Anomaly
Ladar = Gas Cloud
Radar = Hacking Site
Magnetic = Archiology Site
Gravimetric = Hidden Belt
(1 au = 149.000.000 km)
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