Dec 29, 2021(4y)
Dec 29, 2026(112d)
Combat
Kills1,028
Losses145
Efficiency88%
ISK
Destroyed818.64b
Lost21.39b
ISK Eff.97%
Solo
Solo Kills19
Solo Ratio2%
Final Blows90
Combat Points1,028
Other
NPC Losses10
NPC Loss Ratio7%
Avg Kills/Day0.60
ActivityInactive
Nothing in the last 7d
Bio

** Smallest to Largest Site **
Burrow > Hideaway > Refuge > Den > Yard > Rally Point > Port > Hub > Haven > Sanctum

** Easiest to Hardest Site **
Hidden > Forsaken > Forlorn

** Targeting systems **
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Defend Against **
Angel Cartel - Explosive 62% / Kinetic 22%
Blood Raider - EM/ 50% / Thermal 48%
Drones - Em / Thermal Varies
Guristas - Kinetic 79% / Thermal 18%
Serpentis - Thermal 55% / Kinetic 45%
Sansha's Nation - EM 53% / Thermal 47%
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM 53% / Thermal 47%
Thukker Tribe - Thermal / Explosive

** Damage To Deal **

Guristas - Kinetic/Thermal
Serpentis - Kinetic/Thermal
Mordus - Kinetic/EM
Blood Raiders - EM/Thermal
Sansha - Omni
Angel - Explosive/Kinetic
Mercenary - Kinetic/Thermal
Rogue Drones - EM/Thermal
Gallente - Kinetic/Thermal

canning
+ Gravimetric = Hidden Mining belts
+ Magnometric = Cans, you need an Analyzer I
+ (or Salvager) (Skill Archaeology)
+ Radar = Cans, you need a Codebreaker (Skill Hacking)
+ Ladar = Gas Clouds, the basic for drugs
Dashboard
Stats

No activity in the last 90d

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -