Fordian Redwulf
BirthdayMay 15, 2021 (5 years old)
Next BirthdayMay 15, 2027 (212 days)
Combat
Kills0
Losses13
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost343.86m
ISK Efficiency0%
Balance-343860832
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
Graduates of the State War Academy's Combat Pilot Center are known for their quick thinking and finely honed reflexes.
Although in the example of Fordian, he probably only just slid past in the examinations.
-=( New Player Friendly Infomation )=-
*** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha\xb4s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking Penalty Formula: (mod_1*...*mod_n)^((1/n)^0.25)
Module Fitting % effectiveness from fitting/stacking to ship:
1st mod: 100% effect
2nd mod: 86.912% effect
3rd mod: 57.104% effect
4th mod: 28.247% effect
5th mod: 10.599% effect
Although in the example of Fordian, he probably only just slid past in the examinations.
-=( New Player Friendly Infomation )=-
*** Damage types ***
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha\xb4s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking Penalty Formula: (mod_1*...*mod_n)^((1/n)^0.25)
Module Fitting % effectiveness from fitting/stacking to ship:
1st mod: 100% effect
2nd mod: 86.912% effect
3rd mod: 57.104% effect
4th mod: 28.247% effect
5th mod: 10.599% effect
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