Primal Rage92
5d ago
Apr 28, 2021(5y)
Apr 28, 2027(248d)
Combat
Kills454
Losses190
Efficiency70%
ISK
Destroyed309.89b
Lost38.69b
ISK Eff.89%
Solo
Solo Kills82
Solo Ratio18%
Final Blows177
Points454
Other
NPC Losses24
NPC Loss Ratio13%
Avg Kills/Day0.23
ActivityLow
Primal Rage92
Last Active
5d ago
Birthday
Apr 28, 2021 (5 years old)
Next Birthday
Apr 28, 2027 (248 days)
Combat
Kills454
Losses190
Efficiency70%
Danger Ratio87%
ISK
Destroyed309.89b
Lost38.69b
ISK Efficiency89%
Balance+271.20b
Solo
Solo Kills82
Solo Ratio18%
Final Blows177
Points454
Other
NPC Losses24
NPC Loss Ratio13%
Avg Kills/Day0.23
ActivityLow
Bio
Angel = Domination
Blood = Dark
Guristas = Dread
Sansha = True
Serpentis = Shadow
Rogue D = Sentient
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Explosive / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - EM/Thermal
Serpentis - Kientic
----
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
1.Bottom gate 2. 9 o clock 3. 12 o clock(UP) 4. Left
Blood = Dark
Guristas = Dread
Sansha = True
Serpentis = Shadow
Rogue D = Sentient
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mercenaries Comander/Over Lord - Kinetic / Thermal
Mercenaries Wingman Some Named - Explosive / EM
Angels/Gist - All types of damage
Blood raiders/Corpus - EM / Thermal
Guristas/Pith - Kinetic / Thermal
Sanshas/Centurian - EM / Thermal
Serpentis/Core - Kinetic / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - EM/Thermal
Serpentis - Kientic
----
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal & Kinetic
Mordus - Thermal & Kinetic
Blood - Thermal / EM
Sansha - Thermal / EM
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM
Gallente - Thermal
Thukker Tribe - Thermal
Best Damage Resistance Against
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Mercenary - Kinetic, EM, Thermal & Explosive
Republic - All
1.Bottom gate 2. 9 o clock 3. 12 o clock(UP) 4. Left
Dashboard
Stats
Kills2
Losses1
Efficiency67%
ISK Destroyed7.86m
ISK Lost95.8k
ISK Efficiency99%
Solo Kills2
Solo Losses1
NPC Losses0
Blob Factor1
Active TimezoneEUTZ
Final Blows2
Points2
Activity Heat Map (EVE Time)
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Dies To (Corps)
Intel Profile
PlaystyleSolo (2 kills)
Solo 100%
Avg Fleet: 1
Typically Flies
Typically Loses
Targets (Alliances)
Top Fleet Partners