6d ago
Dec 15, 2020(5y)
Dec 15, 2026(109d)
Combat
Kills1,942
Losses153
Efficiency93%
ISK
Destroyed2.27t
Lost59.85b
ISK Eff.97%
Solo
Solo Kills95
Solo Ratio5%
Final Blows210
Points2,114
Other
NPC Losses44
NPC Loss Ratio29%
Avg Kills/Day0.93
ActivityHigh
Last Active
6d ago
Birthday
Dec 15, 2020 (5 years old)
Next Birthday
Dec 15, 2026 (109 days)
Combat
Kills1,942
Losses153
Efficiency93%
Danger Ratio71%
ISK
Destroyed2.27t
Lost59.85b
ISK Efficiency97%
Balance+2.21t
Solo
Solo Kills95
Solo Ratio5%
Final Blows210
Points2,114
Other
NPC Losses44
NPC Loss Ratio29%
Avg Kills/Day0.93
ActivityHigh
Bio
10 types of Anomalies (green signatures, not DED sites)
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
ENEMIES ------ HARDNER TO USE --------- DAMAGE TYPE TO USE
Amarr -------- EM/Thermal. --------------- Thermal
Angel --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
Caldari -------- Kinetic/Thermal ------------ Kinetic
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Gallente. ------- Kinetic/Thermal (sec.EM) --- Thermal
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 Z006 X702
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 K329 K346 Q003 S199 V283 Z060 Z142
Trig Space: C729
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
1/10 = (Faction) Hideaway or Drone Cluster (easiest)
2/10 = (Faction) Burrow or Drone Collection
3/10 = (Faction) Refuge or Drone Assembly
4/10 = (Faction) Den or Drone Gathering
5/10 = (Faction) Yard or Drone Surveillance
6/10 = (Faction) Rally Point or Drone Menagerie
7/10 = (Faction) Port or Drone Herd
8/10 = (Faction) Hub or Drone Squad
9/10 = (Faction) Haven or Drone Patrol
10/10 = (Faction) Sanctum or Drone Horde (hardest)
Anomaly level's
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
ENEMIES ------ HARDNER TO USE --------- DAMAGE TYPE TO USE
Amarr -------- EM/Thermal. --------------- Thermal
Angel --------- All Resis (pri. Expl. ,Kin.) --- Explosive
Blood Raider --- EM/Thermal --------------- EM
Caldari -------- Kinetic/Thermal ------------ Kinetic
EoM ----------- Kinetic/Thermal. ----------- Kinetic
Gallente. ------- Kinetic/Thermal (sec.EM) --- Thermal
Guristas ------- Kinetic/Thermal ------------ Kinetic
Mercenary ----- All Resis (pri. EM, Therm) -- Thermal
Minmatar. ------ All Resis ----------------- Thermal (sec. Explosive)
Mordus -------- Kinetic/Thermal ------------ Kinetic
Rogue Drones -- All Resis (pri. Expl. kin) ---- EM
Sanshas ------- EM/Thermal --------------- EM
Serpentis ------ Thermal/Kinetic ------------ Kinetic
Class 1: E004 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2: C125 D364 D382 G024 I182 L005 N766 R943
Class 3: C247 L477 M267 N968 O477 O883 Z006 X702
Class 4: E175 M001 M609 O128 T405 X877 Y683 Z457
Class 5: C008 H296 H900 L614 M555 N062 N432 N770 V911
Class 6: A982 B041 R474 S804 U319 U574 V753 W237
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 K329 K346 Q003 S199 V283 Z060 Z142
Trig Space: C729
-Smallest to Largest Site
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
-Easiest to Hardest Site-
1 2 3
Hidden > Forsaken > Forlorn
Dashboard
Stats
Kills65
Losses0
Efficiency100%
ISK Destroyed13.51b
ISK Lost0
ISK Efficiency100%
Solo Kills12
Solo Losses0
NPC Losses0
Blob Factor13.28
Active TimezoneEUTZ
Final Blows26
Points167
Activity Heat Map (EVE Time)
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28
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Flies With (Corps)
Intel Profile
PlaystyleSmall Gang (65 kills)
Solo 18% Small 48% Mid 17% Fleet 9% Blob 8%
Avg Fleet: 13.3 Awox: 12 kills
Typically Flies
Top Fleet Partners