BirthdayNov 24, 2020 (5 years old)
Next BirthdayNov 24, 2026 (22 days)
Combat
Kills1
Losses37
Efficiency3%
Danger Ratio100%
ISK
Destroyed5.42m
Lost2.26b
ISK Efficiency0%
Balance-2254001833
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points1
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
W-SPACE
Class1 H121 P060 Q317 V301 Y790 Z647 Z971
Class2 C125 D364 D382 G024 I182 N766 R943
Class3 C247 L477 M267 N968 O477 O883 X702
Class4 E175 M609 O128 T405 X877 Y683 Z457
Class5 H296 H900 L614 M555 N062 N432 N770 V911
Class6 A982 B041 R474 S804 U319 U574 V753 W237
K-SPACE
HighSec A641 B274 B449 B520 D792 D845 N110 S047
LowSec A239 C140 C391 J244 N290 N944 R051 U210
NullSec C248 E545 K329 K346 S199 V283 Z060 Z142
* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect
* Targeting systems *
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmat - Ladar
Angl = Exp. / Kine.
Blood = EM / Ther.
CONCORD = Kine. / Ther.
EoM = Kine / Ther.
Guristas = Kine. / Ther.
Khanid = EM / Ther.
Mercenaries = Kine. / Ther.
Mordus = Kine. / EM
Rogue = EM/Ther.
Sleeper = Omni
Sansha = EM / Ther.
Serpentis = Kine. / Ther.
Amarr = EM / Ther.
Caldari = Kine. / Ther.
Gallente = Kine. / Ther.
Minmatar = Exp. / Kine.
F(action) Burrow / D(rone) Collection (lowest)
F Hideaway / D Cluster
F Refuge / D Gathering
F Den / D Gathering
F Yard / D Surveillance
F Rally Point / D Menagerie
F Port / D Herd
F Hub / D Squad
F Haven / D Patrol
F Sanctum / D Horde (hardest)
Class1 H121 P060 Q317 V301 Y790 Z647 Z971
Class2 C125 D364 D382 G024 I182 N766 R943
Class3 C247 L477 M267 N968 O477 O883 X702
Class4 E175 M609 O128 T405 X877 Y683 Z457
Class5 H296 H900 L614 M555 N062 N432 N770 V911
Class6 A982 B041 R474 S804 U319 U574 V753 W237
K-SPACE
HighSec A641 B274 B449 B520 D792 D845 N110 S047
LowSec A239 C140 C391 J244 N290 N944 R051 U210
NullSec C248 E545 K329 K346 S199 V283 Z060 Z142
* Stacking penalties *
Mod #1 = 100% effect
Mod #2 = 86,9% effect
Mod #3 = 57,1% effect
Mod #4 = 28,2% effect
* Targeting systems *
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmat - Ladar
Angl = Exp. / Kine.
Blood = EM / Ther.
CONCORD = Kine. / Ther.
EoM = Kine / Ther.
Guristas = Kine. / Ther.
Khanid = EM / Ther.
Mercenaries = Kine. / Ther.
Mordus = Kine. / EM
Rogue = EM/Ther.
Sleeper = Omni
Sansha = EM / Ther.
Serpentis = Kine. / Ther.
Amarr = EM / Ther.
Caldari = Kine. / Ther.
Gallente = Kine. / Ther.
Minmatar = Exp. / Kine.
F(action) Burrow / D(rone) Collection (lowest)
F Hideaway / D Cluster
F Refuge / D Gathering
F Den / D Gathering
F Yard / D Surveillance
F Rally Point / D Menagerie
F Port / D Herd
F Hub / D Squad
F Haven / D Patrol
F Sanctum / D Horde (hardest)
Dashboard
Stats
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