BirthdaySep 12, 2020 (6 years old)
Next BirthdaySep 12, 2027 (314 days)
Combat
Kills0
Losses4
Efficiency0%
Danger Ratio100%
ISK
Destroyed0
Lost3.68m
ISK Efficiency0%
Balance-3676933
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
ENEMIES HARDNER TO USE DAMAGE TO USE
Amarr EM/Therm. Therm
Angel All (pri. Expl. ,Kin.) Exp
Blood Raider EM/Therm EM
Caldari Kin/Therm Kin
EoM Kin/Therm. Kin
Gallente. Kin/Therm (sec.EM) Therm
Guristas Kin/Therm Kin
Mercenary All(pri. EM, Therm) Therm
Minmatar. All Resis Thermal (sec. Exp)
Mordus Kin/Therm Kin
Rogue Drones All (pri. Expl. kin) EM
Sanshas EM/Therm EM
Serpentis Therm/Kin Kin
PROFITABLE RELIC SITES:
Sansha's Relic sites are the most profitable, followed by Guristas. Serpentis take a distant third, and Blood Raiders/Angels
are almost guaranteed to not be worth your time.
WORMHOLE IDENTIFICATION:
Unknown = C1 through C3
Dangerous Unknown = C4 and C5
Deadly = C6
All others will tell you high sec, low sec, or null sec.
Easy -> Hard (Anomaly):
Hideaway -> Burrow -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum
Easy -> Hard (Signature):
Hideout -> Lookout -> Watch -> Vigil -> Provisional Outpost -> Outpost -> Minor Annex -> Annex -> Base -> Fortress -> Military Complex -> Provincial HQ -> Fleet Staging Point
Amarr EM/Therm. Therm
Angel All (pri. Expl. ,Kin.) Exp
Blood Raider EM/Therm EM
Caldari Kin/Therm Kin
EoM Kin/Therm. Kin
Gallente. Kin/Therm (sec.EM) Therm
Guristas Kin/Therm Kin
Mercenary All(pri. EM, Therm) Therm
Minmatar. All Resis Thermal (sec. Exp)
Mordus Kin/Therm Kin
Rogue Drones All (pri. Expl. kin) EM
Sanshas EM/Therm EM
Serpentis Therm/Kin Kin
PROFITABLE RELIC SITES:
Sansha's Relic sites are the most profitable, followed by Guristas. Serpentis take a distant third, and Blood Raiders/Angels
are almost guaranteed to not be worth your time.
WORMHOLE IDENTIFICATION:
Unknown = C1 through C3
Dangerous Unknown = C4 and C5
Deadly = C6
All others will tell you high sec, low sec, or null sec.
Easy -> Hard (Anomaly):
Hideaway -> Burrow -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum
Easy -> Hard (Signature):
Hideout -> Lookout -> Watch -> Vigil -> Provisional Outpost -> Outpost -> Minor Annex -> Annex -> Base -> Fortress -> Military Complex -> Provincial HQ -> Fleet Staging Point
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