HumptyWasPushed
Sep 16, 2020
Aug 13, 2020(5y)
Aug 13, 2026(67d)
Combat
Kills94
Losses95
Efficiency50%
ISK
Destroyed1.75b
Lost3.59b
ISK Eff.33%
Solo
Solo Kills4
Solo Ratio4%
Final Blows26
Points94
Other
NPC Losses39
NPC Loss Ratio41%
Avg Kills/Day0.04
ActivityInactive
HumptyWasPushed
Last Active
Sep 16, 2020
Birthday
Aug 13, 2020 (5 years old)
Next Birthday
Aug 13, 2026 (67 days)
Combat
Kills94
Losses95
Efficiency50%
Danger Ratio59%
ISK
Destroyed1.75b
Lost3.59b
ISK Efficiency33%
Balance-1842849785
Solo
Solo Kills4
Solo Ratio4%
Final Blows26
Points94
Other
NPC Losses39
NPC Loss Ratio41%
Avg Kills/Day0.04
ActivityInactive
No data available
Bio
You are in a pod, and leaving it would be rather uncomfortable
Rule #1 Pillage, then burn
Rule#6 If violence was not your last resort, then you failed to resort to enough of it.
Rule#9 Never Turn your back on an enemy.
Rule#29 The enemy of my enemy is my enemy's enemy. No more. No less.
Rule #30 A little trust goes along way. The less you use, the further you'll go.
Rule #34 If you're leaving scorch marks, you need a bigger gun.
Rule #35 That which does not kill you has made a tactical error.
Rule #36 When the going gets tough, the tough call for close air support.
Rule #37 There is no "overkill". There is only "open fire" and "I need to reload."
Info against npc
Damage Type To Protect Against
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic>thermal
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
* Drones - EM
* EoM - Kin>explosive
Rule #1 Pillage, then burn
Rule#6 If violence was not your last resort, then you failed to resort to enough of it.
Rule#9 Never Turn your back on an enemy.
Rule#29 The enemy of my enemy is my enemy's enemy. No more. No less.
Rule #30 A little trust goes along way. The less you use, the further you'll go.
Rule #34 If you're leaving scorch marks, you need a bigger gun.
Rule #35 That which does not kill you has made a tactical error.
Rule #36 When the going gets tough, the tough call for close air support.
Rule #37 There is no "overkill". There is only "open fire" and "I need to reload."
Info against npc
Damage Type To Protect Against
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Main Damage Type To Shoot At The Enemy
* Guristas - Kinetic>thermal
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
* Drones - EM
* EoM - Kin>explosive
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -