Last ActiveSep 4, 2020
BirthdayJul 15, 2020 (6 years old)
Next BirthdayJul 15, 2027 (269 days)
Combat
Kills0
Losses44
Efficiency0%
Danger Ratio84%
ISK
Destroyed0
Lost1.74b
ISK Efficiency0%
Balance-1743983753
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses7
NPC Loss Ratio16%
Avg Kills/Day0.00
ActivityInactive
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Ship ClassesLoading…
Bio
*Weaknesses*
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus Legion - EM / Kinetic / Thermal
Thukker Tribe - Thermic / Explosive
*Security status: Empire restrictions*
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
=======================================
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
=======================================
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J24
Meta item Keywords
Compact - Takes less CPU/PowerGrid to fit.
Enduring - it takes less capacitor per cycle.
Scoped - More range than other T1/Meta variants, less than T2
Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact.
Precise - Better base tracking stats. Currently only available on capital-sized guns (as they're the only guns thus far to have received tiericide).
Ample - Holds more ammo per clip. Available on some subcap-sized missile launchers but not all of them. Available on all capital-sized missile launchers.
Damage Types Damage to deal Damage to resist
Blood Raiders EM/Thermal EM/Thermal
Angel Cartel Explosive/Kinetic EM/Thermal
Guristas Pirates Kinetic/Thermal Kinetic/The
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus Legion - EM / Kinetic / Thermal
Thukker Tribe - Thermic / Explosive
*Security status: Empire restrictions*
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
=======================================
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
=======================================
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J24
Meta item Keywords
Compact - Takes less CPU/PowerGrid to fit.
Enduring - it takes less capacitor per cycle.
Scoped - More range than other T1/Meta variants, less than T2
Restrained - If it has a drawback, the drawback is reduced. For example, on Shield Extenders/Armor Plates this means less sig radius/mass addition, and on MWDs it means reduced sig bloom but also less cap penalty - so by extension it's more cap stable than a T1/Compact.
Precise - Better base tracking stats. Currently only available on capital-sized guns (as they're the only guns thus far to have received tiericide).
Ample - Holds more ammo per clip. Available on some subcap-sized missile launchers but not all of them. Available on all capital-sized missile launchers.
Damage Types Damage to deal Damage to resist
Blood Raiders EM/Thermal EM/Thermal
Angel Cartel Explosive/Kinetic EM/Thermal
Guristas Pirates Kinetic/Thermal Kinetic/The
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