Last ActiveJul 5, 2020
BirthdayJun 7, 2020 (6 years old)
Next BirthdayJun 7, 2027 (221 days)
Combat
Kills10
Losses8
Efficiency56%
Danger Ratio88%
ISK
Destroyed1.53b
Lost69.08m
ISK Efficiency96%
Balance+1.46b
Solo
Solo Kills0
Solo Ratio0%
Final Blows2
Combat Points10
Other
NPC Losses1
NPC Loss Ratio13%
Avg Kills/Day0.00
ActivityInactive
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Bio
Ranges are absolute or Optimal + 1xFalloff where appropriate
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.
Strategy for kiting MWD frigate (Worm)
Tessella
Kite them at range of 15+ km (and they are just squishy)
Range 6 km - 15 km / Speed 1,000 - 1,500 m/s
Tesserra (Dangerous)
Kite from >20km. Watch your drones as they commonly target and kill drones.
Range is only 8km but long falloff range (6km) makes dangerous / Speed 525 - 900 m/s
Overminds
Spiral in, orbit at speed
*Bethic Overminds have webbing with 15km and must be orbitied at longer distance
Range 45 km - 60 km / Speed 200 - 400 m/s
Drifter Battleship
Spiral in, orbit at speed
Range 80 km / Speed 300 m/s
Drifter Cruisers
Kite beyond their range of 16 km
* Danger - some have neuts or webs out to 10km, so should be fine while kiting
Range 16 km / Speed 1,000 m/s
Damavik
Kill them in the right order
Try to kite around the outside edge. They are technically faster than you but not by much.
Range 10 km - 20 km on abilities, 8km - 10 km on weapons / Speed 2,700 - 3,000 m/s
Vedmak
Kite beyond 22km
Range 22 km / Speed 1,800 - 2,000 m/s
Leshaks
Spiral in and orbit at close range unless Tangling (then remain 15+ km out)
Danger: Webbing at 15km
Starving: Neut at 30 km but you can recharge quickly
Dampner: at 40 km
Range 61 km / Speed 400 m/s
Lucid Escort / Warden
Kite beyond 15 km
Warden: Web range is 10 km so just kite the same
Range 15 km / Speed 1,750
Lucid Aegis / Firewatcher / Preserver
Kite beyond 15 km
Range 15 km / firewatcher neut range to 5km / Speed 1,000 - 1,100 m/s
Lucid Sentinel / Upholder / Watchman
Target with drones then back away beyond 40km. Repeat.
Range 40 km / Speed 600 - 800 m/s
Sentinel - Neut 12km
Upholder - Web 10 km
Ephilates
Kite from 22+ km - Staying beyond 15 km will protect from most special attacks
Stay well outside 9km - 10 km range of webs/scram on Entangle/Spearfisher
Range 22 km / Speed 1,400 m/s
Vila Swarmers
Will pop if dragged over the abyssal boundary wall.
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