Last ActiveAug 15, 2020
BirthdayMar 3, 2020 (6 years old)
Next BirthdayMar 3, 2027 (129 days)
Combat
Kills12
Losses51
Efficiency19%
Danger Ratio100%
ISK
Destroyed172.21m
Lost5.19b
ISK Efficiency3%
Balance-5014467810
Solo
Solo Kills12
Solo Ratio100%
Final Blows12
Combat Points12
Other
NPC Losses0
NPC Loss Ratio0%
Avg Kills/Day0.00
ActivityInactive
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Bio
Security restrictions for empire:
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< -2.5 cannot enter 1.0 Solarsystems
< -3.0 cannot enter 0.9 or higher Solarsystems
< -3.5 cannot enter 0.8 or higher Solarsystems
< -4.0 cannot enter 0.7 or higher Solarsystems
< -4.5 cannot enter 0.6 or higher Solarsystems
< -5.0 cannot enter 0.5 or higher Solarsystems
Mod Stacking Effectiveness
--------------------------------------------
1st Mod = 100%
2nd Mod = 86.9119842%
3rd Mod = 57.1037996%
4th Mod = 28.2469117%
Targeting Systems
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Amarr - Radar (White Noise)
Caldari - Gravimetric (Spatial Destab)
Gallente - Magnetometric (Ion Field)
Minmatar - Ladar (Phase Inverter)
Faction Damage to deal Damage to resist Electronic Warfare
------------------------------------------------------------------------------------------
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampener
Amarr EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter
--------------------------------------------
< -2.5 cannot enter 1.0 Solarsystems
< -3.0 cannot enter 0.9 or higher Solarsystems
< -3.5 cannot enter 0.8 or higher Solarsystems
< -4.0 cannot enter 0.7 or higher Solarsystems
< -4.5 cannot enter 0.6 or higher Solarsystems
< -5.0 cannot enter 0.5 or higher Solarsystems
Mod Stacking Effectiveness
--------------------------------------------
1st Mod = 100%
2nd Mod = 86.9119842%
3rd Mod = 57.1037996%
4th Mod = 28.2469117%
Targeting Systems
--------------------------------------------
Amarr - Radar (White Noise)
Caldari - Gravimetric (Spatial Destab)
Gallente - Magnetometric (Ion Field)
Minmatar - Ladar (Phase Inverter)
Faction Damage to deal Damage to resist Electronic Warfare
------------------------------------------------------------------------------------------
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%) Target Painters
Blood Raiders EM / Thermal EM (50%) / Thermal (48%) NOS/Neut, Tracking Disruptor
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%) ECM
Mordu's Legion Kinetic / EM [1] Kinetic (70%) / Thermal (30%)
Rogue Drones EM/Thermal (varies) [2]
Serpentis Kinetic / Thermal Thermal (55%) / Kinetic (45%) Sensor Dampener
Amarr EM / Thermal EM (47%) / Thermal (42%) NOS/Neut, Tracking Disruptor
Caldari Kinetic / Thermal Kinetic (51%) / Thermal (48%) ECM
Gallente Kinetic / Thermal Kinetic (60%) / Thermal (39%) Sensor Dampener
Minmatar Explosive / Kinetic Explosive (50%) / Kinetic (31%) Target Painter
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