Last ActiveJul 27, 2026
BirthdayFeb 25, 2020 (6 years old)
Next BirthdayFeb 25, 2027 (116 days)
Combat
Kills21
Losses142
Efficiency13%
Danger Ratio84%
ISK
Destroyed6.20b
Lost22.55b
ISK Efficiency22%
Balance-16351935679
Solo
Solo Kills0
Solo Ratio0%
Final Blows4
Combat Points21
Other
NPC Losses23
NPC Loss Ratio16%
Avg Kills/Day0.01
ActivityInactive
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Ship ClassesLoading…
Bio
shift+C камера на цель
Чем бьет непись:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - EM / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
Чем бить непись:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Therm
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective
4th Module 28% effective
Чем бьет непись:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - EM / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari Navy - Kinetic / Thermal
Gallente - Kinetic / Thermal
Mercenary - EM / Thermal / Kinetic
Mordu's Legion - Kin/Thermal
Drones - EM / Thermal
Khanid - EM / Thermal
Thukker - Explosive
Чем бить непись:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - Therm
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective
4th Module 28% effective
Dashboard
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