Iao Ryris
10d ago
Feb 5, 2020(6y)
Feb 5, 2027(161d)
Combat
Kills2,120
Losses543
Efficiency80%
ISK
Destroyed835.80b
Lost140.94b
ISK Eff.86%
Solo
Solo Kills126
Solo Ratio6%
Final Blows576
Points2,120
Other
NPC Losses95
NPC Loss Ratio17%
Avg Kills/Day0.88
ActivityInactive
Iao Ryris
Last Active
10d ago
Birthday
Feb 5, 2020 (6 years old)
Next Birthday
Feb 5, 2027 (161 days)
Combat
Kills2,120
Losses543
Efficiency80%
Danger Ratio83%
ISK
Destroyed835.80b
Lost140.94b
ISK Efficiency86%
Balance+694.86b
Solo
Solo Kills126
Solo Ratio6%
Final Blows576
Points2,120
Other
NPC Losses95
NPC Loss Ratio17%
Avg Kills/Day0.88
ActivityInactive
Nothing in the last 7d
Bio
Gravimetric — Caldari
Ladar — Minmatar
Magnitometric — Gallente
Radar — Amaar
Damage to be dealt:
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
* Me - Thern / Exp /Kin /Em (weak: isk)
Damage type to protect against:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Ladar — Minmatar
Magnitometric — Gallente
Radar — Amaar
Damage to be dealt:
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
* Me - Thern / Exp /Kin /Em (weak: isk)
Damage type to protect against:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills0
Losses6
Efficiency0%
ISK Destroyed0
ISK Lost4.55b
ISK Efficiency0%
Solo Kills0
Solo Losses3
NPC Losses3
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
Typically Loses
Top Fleet Partners