Iao Ryris
May 1, 2020
Feb 5, 2020(6y)
Feb 5, 2027(252d)
Combat
Kills2,141
Losses538
Efficiency80%
ISK
Destroyed846.29b
Lost136.67b
ISK Eff.86%
Solo
Solo Kills126
Solo Ratio6%
Final Blows581
Points2,141
Other
NPC Losses92
NPC Loss Ratio17%
Avg Kills/Day0.93
ActivityInactive
Iao Ryris
Last Active
May 1, 2020
Birthday
Feb 5, 2020 (6 years old)
Next Birthday
Feb 5, 2027 (252 days)
Combat
Kills2,141
Losses538
Efficiency80%
Danger Ratio83%
ISK
Destroyed846.29b
Lost136.67b
ISK Efficiency86%
Balance+709.62b
Solo
Solo Kills126
Solo Ratio6%
Final Blows581
Points2,141
Other
NPC Losses92
NPC Loss Ratio17%
Avg Kills/Day0.93
ActivityInactive
No data available
Bio
Gravimetric — Caldari
Ladar — Minmatar
Magnitometric — Gallente
Radar — Amaar
Damage to be dealt:
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
* Me - Thern / Exp /Kin /Em (weak: isk)
Damage type to protect against:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Ladar — Minmatar
Magnitometric — Gallente
Radar — Amaar
Damage to be dealt:
* Guristas - Kin / Therm (weak: kin)
* Serpentis - Therm / Kin (weak: kin/therm)
* Blood Raider - EM / Therm (weak: EM)
* Sansha - EM / Therm (weak: EM)
* Angel Cartel - Exp / Kin (weak: exp)
* Mordus - Kin / Therm (weak: kin)
* Minmatar Fleet - Therm / Exp (weak: therm)
* Amarr Navy - EM / Therm
* Thukker - Therm / Exp
* Me - Thern / Exp /Kin /Em (weak: isk)
Damage type to protect against:
* Guristas (Caldari) -> Kinetic/Thermal
* Angel (Minmatar) -> Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic
Align time (seconds) =
[mass(kg) / 1mil] x inertia x 1.386
Lock time (seconds) =
[40000/ScanRes] / [asinh(SigRadius) ^2]
Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0
Skill training rate =
Primary attrib. + [0.5x Secondary attrib.] SP per minute
hardener calculation:
newres = res+[(1-res)*(hardener*stackpen)]
where newres is your current resistance after fitting the hardener, res is what you had before, hardener is the hardeners resist bonus, and stackpen is stacking penalty factor
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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