Nomada2019 Asanari
Aug 24, 2020
Feb 5, 2019(7y)
Feb 5, 2027(157d)
Combat
Kills364
Losses184
Efficiency66%
ISK
Destroyed776.03b
Lost15.25b
ISK Eff.98%
Solo
Solo Kills15
Solo Ratio4%
Final Blows78
Combat Points356
Other
NPC Losses40
NPC Loss Ratio22%
Avg Kills/Day0.13
ActivityInactive
Nomada2019 Asanari
Last Active
Aug 24, 2020
Birthday
Feb 5, 2019 (7 years old)
Next Birthday
Feb 5, 2027 (157 days)
Combat
Kills364
Losses184
Efficiency66%
Danger Ratio78%
ISK
Destroyed776.03b
Lost15.25b
ISK Efficiency98%
Balance+760.78b
Solo
Solo Kills15
Solo Ratio4%
Final Blows78
Combat Points356
Other
NPC Losses40
NPC Loss Ratio22%
Avg Kills/Day0.13
ActivityInactive
Nothing in the last 7d
Bio
NPC DAMAGE TYPES:
Guristas: Kinetic (95%) - Thermal (5%) Serpentis: Thermal (50%) - Kinetic (50%)
Blood Raider: EM (50%) - Thermal (50%) Sansha's Nation: EM (60%) - Thermal (40%)
Angel Cartel: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
EoM: Kinetic (85%) - Thermal (15%)
Rogue Drones: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
Mercenary: EM (35%) - Thermal (35%) - Kinetic (15%) - Explosive (15%)
The Seven: Explosive (35%) - Kinetic (35%) - Thermal (15%) - EM (15%)
Mordu Legion: Kinetic (60%) - Thermal (40%)
NPC RESISTANCES:
Guristas: Kinetic (45%)
Serpentis: Kinetic (45%)
Blood Raider: EM (45%)
Sansha's Nation: EM (43%) Th 53%
Angel Cartel: Explosive (45%)
EoM: Kinetic (40%)
Rogue Drones: EM (40%)
Mercenary: Thermal (35%)
The Seven: Thermal (30%)
Mordu Legion: Thermal (45%) - Kinetic (45%)
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
**MINADO
En el \xe1rea highsec los valores son (de m\xe1s alto @ m\xe1s bajo):
Anomal\xedas aleatorias : Jaspeto, Hedbergita, Hemorfita, Kernita, Omber
Amarr - Kernite, Pyroxeres, Scordite, Veldspar
Caldari - Plagioclasa, Pirroxeres, Escorita, Veldspar
Gallente - Omber, Plagioclase, Scordite, Veldspar
Minmatar - Omber, Plagioclase, Scordite, Veldspar
Nota: El mineral comprimido generalmente vale m\xe1s que venderlo en forma cruda. Para comprimir el mineral, encuentre una Estructura disponible con las Plantas.
Guristas: Kinetic (95%) - Thermal (5%) Serpentis: Thermal (50%) - Kinetic (50%)
Blood Raider: EM (50%) - Thermal (50%) Sansha's Nation: EM (60%) - Thermal (40%)
Angel Cartel: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
EoM: Kinetic (85%) - Thermal (15%)
Rogue Drones: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
Mercenary: EM (35%) - Thermal (35%) - Kinetic (15%) - Explosive (15%)
The Seven: Explosive (35%) - Kinetic (35%) - Thermal (15%) - EM (15%)
Mordu Legion: Kinetic (60%) - Thermal (40%)
NPC RESISTANCES:
Guristas: Kinetic (45%)
Serpentis: Kinetic (45%)
Blood Raider: EM (45%)
Sansha's Nation: EM (43%) Th 53%
Angel Cartel: Explosive (45%)
EoM: Kinetic (40%)
Rogue Drones: EM (40%)
Mercenary: Thermal (35%)
The Seven: Thermal (30%)
Mordu Legion: Thermal (45%) - Kinetic (45%)
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
**MINADO
En el \xe1rea highsec los valores son (de m\xe1s alto @ m\xe1s bajo):
Anomal\xedas aleatorias : Jaspeto, Hedbergita, Hemorfita, Kernita, Omber
Amarr - Kernite, Pyroxeres, Scordite, Veldspar
Caldari - Plagioclasa, Pirroxeres, Escorita, Veldspar
Gallente - Omber, Plagioclase, Scordite, Veldspar
Minmatar - Omber, Plagioclase, Scordite, Veldspar
Nota: El mineral comprimido generalmente vale m\xe1s que venderlo en forma cruda. Para comprimir el mineral, encuentre una Estructura disponible con las Plantas.
Dashboard
Stats
No activity in the last 90d
Last seen Aug 2020
Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -