Nomada2019 Asanari
Aug 24, 2020
Feb 5, 2019(7y)
Feb 5, 2027(248d)
Combat
Kills379
Losses184
Efficiency67%
ISK
Destroyed777.10b
Lost15.25b
ISK Eff.98%
Solo
Solo Kills15
Solo Ratio4%
Final Blows83
Points379
Other
NPC Losses40
NPC Loss Ratio22%
Avg Kills/Day0.14
ActivityInactive
Nomada2019 Asanari
Last Active
Aug 24, 2020
Birthday
Feb 5, 2019 (7 years old)
Next Birthday
Feb 5, 2027 (248 days)
Combat
Kills379
Losses184
Efficiency67%
Danger Ratio78%
ISK
Destroyed777.10b
Lost15.25b
ISK Efficiency98%
Balance+761.85b
Solo
Solo Kills15
Solo Ratio4%
Final Blows83
Points379
Other
NPC Losses40
NPC Loss Ratio22%
Avg Kills/Day0.14
ActivityInactive
No data available
Bio
NPC DAMAGE TYPES:
Guristas: Kinetic (95%) - Thermal (5%) Serpentis: Thermal (50%) - Kinetic (50%)
Blood Raider: EM (50%) - Thermal (50%) Sansha's Nation: EM (60%) - Thermal (40%)
Angel Cartel: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
EoM: Kinetic (85%) - Thermal (15%)
Rogue Drones: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
Mercenary: EM (35%) - Thermal (35%) - Kinetic (15%) - Explosive (15%)
The Seven: Explosive (35%) - Kinetic (35%) - Thermal (15%) - EM (15%)
Mordu Legion: Kinetic (60%) - Thermal (40%)
NPC RESISTANCES:
Guristas: Kinetic (45%)
Serpentis: Kinetic (45%)
Blood Raider: EM (45%)
Sansha's Nation: EM (43%) Th 53%
Angel Cartel: Explosive (45%)
EoM: Kinetic (40%)
Rogue Drones: EM (40%)
Mercenary: Thermal (35%)
The Seven: Thermal (30%)
Mordu Legion: Thermal (45%) - Kinetic (45%)
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
**MINADO
En el \xe1rea highsec los valores son (de m\xe1s alto @ m\xe1s bajo):
Anomal\xedas aleatorias : Jaspeto, Hedbergita, Hemorfita, Kernita, Omber
Amarr - Kernite, Pyroxeres, Scordite, Veldspar
Caldari - Plagioclasa, Pirroxeres, Escorita, Veldspar
Gallente - Omber, Plagioclase, Scordite, Veldspar
Minmatar - Omber, Plagioclase, Scordite, Veldspar
Nota: El mineral comprimido generalmente vale m\xe1s que venderlo en forma cruda. Para comprimir el mineral, encuentre una Estructura disponible con las Plantas.
Guristas: Kinetic (95%) - Thermal (5%) Serpentis: Thermal (50%) - Kinetic (50%)
Blood Raider: EM (50%) - Thermal (50%) Sansha's Nation: EM (60%) - Thermal (40%)
Angel Cartel: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
EoM: Kinetic (85%) - Thermal (15%)
Rogue Drones: Kinetic (35%) - Explosive (50%) - Thermal (10%) - EM (5%)
Mercenary: EM (35%) - Thermal (35%) - Kinetic (15%) - Explosive (15%)
The Seven: Explosive (35%) - Kinetic (35%) - Thermal (15%) - EM (15%)
Mordu Legion: Kinetic (60%) - Thermal (40%)
NPC RESISTANCES:
Guristas: Kinetic (45%)
Serpentis: Kinetic (45%)
Blood Raider: EM (45%)
Sansha's Nation: EM (43%) Th 53%
Angel Cartel: Explosive (45%)
EoM: Kinetic (40%)
Rogue Drones: EM (40%)
Mercenary: Thermal (35%)
The Seven: Thermal (30%)
Mordu Legion: Thermal (45%) - Kinetic (45%)
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
Hidden +1 > Forsaken +2 > Forlorn +3
Rules of engagement:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It.!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well its a ambush.
7. If it's not moving shoot it anyway, it might move later
8. If it starts moving, Jam it, shoot it and call for back-up.
9. If all else fails - get revenge
There is no "overkill". There is only a disproportionate appliance of force.
**MINADO
En el \xe1rea highsec los valores son (de m\xe1s alto @ m\xe1s bajo):
Anomal\xedas aleatorias : Jaspeto, Hedbergita, Hemorfita, Kernita, Omber
Amarr - Kernite, Pyroxeres, Scordite, Veldspar
Caldari - Plagioclasa, Pirroxeres, Escorita, Veldspar
Gallente - Omber, Plagioclase, Scordite, Veldspar
Minmatar - Omber, Plagioclase, Scordite, Veldspar
Nota: El mineral comprimido generalmente vale m\xe1s que venderlo en forma cruda. Para comprimir el mineral, encuentre una Estructura disponible con las Plantas.
Dashboard
Stats
Kills0
Losses2
Efficiency0%
ISK Destroyed0
ISK Lost1.61b
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -
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