Last ActiveJul 6, 2018
BirthdayJun 7, 2018 (8 years old)
Next BirthdayJun 7, 2027 (232 days)
Combat
Kills0
Losses14
Efficiency0%
Danger Ratio86%
ISK
Destroyed0
Lost276.66m
ISK Efficiency0%
Balance-276655197
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points0
Other
NPC Losses2
NPC Loss Ratio14%
Avg Kills/Day0.00
ActivityInactive
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Bio
Damage Type To Protect Against
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
Drone Damage Type
* Hammerhead - Thermal
* Infiltrator - EM
* Valkyrie - Explosive
* Vespa - Kinetic
Sensor Types by Race
*Amarr - RADAR (Yellow)
*Caldari - Gravimetric
*Gallente - Magnetometric
*Minmatar = LADAR () (Orange)
~~ Targeting systems ~~
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas/Serpentis = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ;
Missiles w. Kinetic)
Drones = Explosive/Kinetic
Minmatar = Exp
Stacking Penalities
-------------------------------------------
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
8th mod: c(8) = 0,2106917% effectiveness
* Guristas - Kinetic & Thermal
* Serpentis - Kinetic & Thermal
* Mordus - Kinetic & Thermal
* Blood - EM & Thermal
* Sansha - EM & Thermal
* Angel - Kinetic, EM, Thermal & Explosive
* Mercenary - Kinetic, EM, Thermal & Explosive
Damage Type To Shoot At The Enemy
* Guristas - Kinetic
* Serpentis - Thermal
* Mordus - Thermal & Kinetic
* Blood - Thermal
* Sansha - Thermal
* Angel - Explosive
* Mercenary - Thermal
Drone Damage Type
* Hammerhead - Thermal
* Infiltrator - EM
* Valkyrie - Explosive
* Vespa - Kinetic
Sensor Types by Race
*Amarr - RADAR (Yellow)
*Caldari - Gravimetric
*Gallente - Magnetometric
*Minmatar = LADAR () (Orange)
~~ Targeting systems ~~
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Ammar Navy = EM / Thermal
Angel's = ALL but mostly Exp / Kinetic
Blood Raider = Thermal / EM
Caldari Navy = Kinetic / Thermal
Gallente = Kinetic / Thermal
Guristas/Serpentis = Kinetic / Thermal
Khanid = EM / Thermal
Maru = EM / Thermal
Mercenaries = Kinetic / Thermal (Com. w. EM / Thermal ;
Missiles w. Kinetic)
Drones = Explosive/Kinetic
Minmatar = Exp
Stacking Penalities
-------------------------------------------
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
4th mod: c(4) = 28,2469117% effectiveness
5th mod: c(5) = 10,5988834% effectiveness
6th mod: c(6) = 2,9989473% effectiveness
7th mod: c(7) = 0,5134081% effectiveness
8th mod: c(8) = 0,2106917% effectiveness
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