Emperor Kush
1.51
Feb 22, 2026
Dec 19, 2017(8y)
Dec 19, 2026(108d)
Combat
Kills4
Losses59
Efficiency6%
ISK
Destroyed1.06m
Lost9.42b
ISK Eff.0%
Solo
Solo Kills2
Solo Ratio50%
Final Blows3
Combat Points4
Other
NPC Losses4
NPC Loss Ratio7%
Avg Kills/Day0.00
ActivityInactive
Nothing in the last 7d
Bio

NPC weakness
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Rogue.Drone = EM/Thermal
Mordus = Thermal/Kinetic
Blood = EM/Thermal
Sansha = EM/Thermal

Module Effectivness(Per module)
1st Module: 100% effective
2nd Module: 87% effective
3rd Module: 57% effective
4th Module: 28% effective

NPC Damage
Angel: All types, although mostly kinetic/explosive
Amarr Navy: EM/thermal
Ammatar Navy: EM/thermal
Blood: EM/thermal
Caldari Navy: Kinetic/thermal
Centii: EM/thermal
Coreli: Kinetic/thermal
Corpii: EM/thermal
Domination: All types, mostly kinetic/explosive
Gallente Navy: EM/thermal
Gist: All types, mostly kinetic/explosive
Gurista: Kinetic/thermal
Khanid: EM/thermal
Mercenary: All types
Mordus: Kinetic/thermal.
Odamian: Kinetic/thermal
Pith:
Dashboard
Stats

No activity in the last 90d

Last seen Feb 2026

Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -