Mikepoint Apocryphon
Last ActiveJul 8, 2026
BirthdayOct 23, 2017 (8 years old)
Next BirthdayOct 23, 2026 (10 days)
Combat
Kills777
Losses129
Efficiency86%
Danger Ratio82%
ISK
Destroyed315.59b
Lost33.20b
ISK Efficiency90%
Balance+282.39b
Solo
Solo Kills38
Solo Ratio5%
Final Blows119
Combat Points777
Other
NPC Losses23
NPC Loss Ratio18%
Avg Kills/Day0.24
ActivityInactive
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Bio
There are 10 different types of Anomaly Class ranging from Class 1 (easiest) to Class 10 (hardest).
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Engineering - maximize the power core.
Electronics - maximize the CPU.
Energy Management - maximize capacitor capacity
Energy Systems Operation - maximize rate of capacitor recharge
Mechanic - maximize hull strength.
Shield Management - maximize shield capacity.
Shield Operation - maximize rate the shield recharges
Hull Upgrade - maximize armor strength.
Repair Systems - operate armor and hull repair modules.
Sansha = EM and Therm
Blood Raiders = EM and Therm
Serpentis = Kinetic and Therm
Minmatar = Kinetic and Explosion
Guristas = Kinetic and Therm
Angels = Kinetic, Therm and Explosion
Zazzmatazz = Explo, EM and Kin
Mordus = Kinetic and Thermal
Mercenary Commander = EM and Therm
Mercenary Wingman = EM, Exp
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Barkkor's Overview v4.38
Class 1 = (Faction) Hideaway or Drone Cluster (easiest)
Class 2 = (Faction) Burrow or Drone Collection
Class 3 = (Faction) Refuge or Drone Assembly
Class 4 = (Faction) Den or Drone Gathering
Class 5 = (Faction) Yard or Drone Surveillance
Class 6 = (Faction) Rally Point or Drone Menagerie
Class 7 = (Faction) Port or Drone Herd
Class 8 = (Faction) Hub or Drone Squad
Class 9 = (Faction) Haven or Drone Patrol
Class 10 = (Faction) Sanctum or Drone Horde (hardest)
Each Anomaly Class has 4 different level's ranging from Level 1 (easiest) to Level 4 (hardest).
Level 1 = (Faction name) + Anomaly Class (easiest)
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class (hardest)
Engineering - maximize the power core.
Electronics - maximize the CPU.
Energy Management - maximize capacitor capacity
Energy Systems Operation - maximize rate of capacitor recharge
Mechanic - maximize hull strength.
Shield Management - maximize shield capacity.
Shield Operation - maximize rate the shield recharges
Hull Upgrade - maximize armor strength.
Repair Systems - operate armor and hull repair modules.
Sansha = EM and Therm
Blood Raiders = EM and Therm
Serpentis = Kinetic and Therm
Minmatar = Kinetic and Explosion
Guristas = Kinetic and Therm
Angels = Kinetic, Therm and Explosion
Zazzmatazz = Explo, EM and Kin
Mordus = Kinetic and Thermal
Mercenary Commander = EM and Therm
Mercenary Wingman = EM, Exp
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Barkkor's Overview v4.38
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