Felix TheHouseCat
May 31, 2018
Oct 8, 2017(8y)
Oct 8, 2026(120d)
Combat
Kills187
Losses69
Efficiency73%
ISK
Destroyed109.24b
Lost6.22b
ISK Eff.95%
Solo
Solo Kills6
Solo Ratio3%
Final Blows28
Points187
Other
NPC Losses16
NPC Loss Ratio23%
Avg Kills/Day0.06
ActivityInactive
Felix TheHouseCat
Last Active
May 31, 2018
Birthday
Oct 8, 2017 (8 years old)
Next Birthday
Oct 8, 2026 (120 days)
Combat
Kills187
Losses69
Efficiency73%
Danger Ratio77%
ISK
Destroyed109.24b
Lost6.22b
ISK Efficiency95%
Balance+103.02b
Solo
Solo Kills6
Solo Ratio3%
Final Blows28
Points187
Other
NPC Losses16
NPC Loss Ratio23%
Avg Kills/Day0.06
ActivityInactive
No data available
Bio
Great men are not born great, they grow great.
It is in the moment of decisions that your destiny is shaped.
*** Damage to do ***
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*** Hardeners to use ***
Angel Cartel - All
Blood Raider - EM/Thermal
Guristas - Kinetic/Thermal
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
*** Anomalies ***
Burrow (Easiest)
Hideaway
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (Hardest)
(Faction) Hidden (Anomaly) - Easiest
(Faction) Forsaken (Anomaly) - Middle
(Faction) Forlorn (Anomaly) - Hardest
It is in the moment of decisions that your destiny is shaped.
*** Damage to do ***
Angel Cartel - Kinetic / Explosive / Thermal
Blood Raider - Thermal / EM
Guristas - Kinetic / Thermal
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic
*** Hardeners to use ***
Angel Cartel - All
Blood Raider - EM/Thermal
Guristas - Kinetic/Thermal
Sansha's Nation - EM/Thermal
Serpentis - Kinetic/Thermal
*** Targeting systems ***
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
*** Stacking Penalities ***
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,9119842% effectiveness
3d mod: c(3) = 57,1037996% effectiveness
*** Anomalies ***
Burrow (Easiest)
Hideaway
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (Hardest)
(Faction) Hidden (Anomaly) - Easiest
(Faction) Forsaken (Anomaly) - Middle
(Faction) Forlorn (Anomaly) - Hardest
Dashboard
Stats
Kills0
Losses0
Efficiency0%
ISK Destroyed0
ISK Lost0
ISK Efficiency0%
Solo Kills0
Solo Losses0
NPC Losses0
Blob Factor0
Active TimezoneUSTZ
Final Blows0
Points0
Activity Heat Map (EVE Time)
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Intel Profile
PlaystyleSolo (0 kills)
Avg Fleet: -