Grek Noban
Last ActiveJul 8, 2020
BirthdaySep 21, 2017 (9 years old)
Next BirthdaySep 21, 2027 (340 days)
Combat
Kills6
Losses29
Efficiency17%
Danger Ratio76%
ISK
Destroyed780.46m
Lost3.83b
ISK Efficiency17%
Balance-3046411577
Solo
Solo Kills0
Solo Ratio0%
Final Blows0
Combat Points6
Other
NPC Losses7
NPC Loss Ratio24%
Avg Kills/Day0.00
ActivityInactive
Loading valuable kills…
Ship ClassesLoading…
Bio
Wormhole Timers
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." means under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours, not verified.
"This wormhole is on the verge of dissipating into the ether." - timer unsure
Wormhole Mass
"This wormhole has not yet had its stability significantly disrupted by ships passing through it."
More then 1/2 mass remains on the hole
"This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet."
Less then 1/2 but more then 1/10th mass remains
"This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
Less than 0.1 of the total mass remains! Be Careful!
Anomalies:
1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub / Drone Squad
9. (Faction) Haven / Drone Patrol
10.(Faction) Sanctum / Drone Horde (hardest)
Damage type to resist:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) -> EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
* Minmatar - ALL (Kinetic/Thermal)
* Thukker - Explosive/Kinetic/Thermal
* Roque Drones - ALL
* Komni - Thermal/Kinetic
* Mercenary - Kin/Therm
Damage type to shoot:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
* Caldary Navy - Kinetic
* Mercenary - Kin/Therm
"This wormhole has not yet begun its natural cycle of decay and should last at least another day." means 24+ hours
"This wormhole is beginning to decay, and probably won't last another day." means under 24 hours
"This wormhole is reaching the end of its natural lifetime." less than 4 hours, not verified.
"This wormhole is on the verge of dissipating into the ether." - timer unsure
Wormhole Mass
"This wormhole has not yet had its stability significantly disrupted by ships passing through it."
More then 1/2 mass remains on the hole
"This wormhole has had its stability reduced by ships passing through it, but not to a critical degree yet."
Less then 1/2 but more then 1/10th mass remains
"This wormhole has had its stability critically disrupted by the mass of numerous ships passing through and is on the verge of collapse."
Less than 0.1 of the total mass remains! Be Careful!
Anomalies:
1. (Faction) Burrow / Drone Collection (easiest)
2. (Faction) Hideaway / Drone Cluster
3. (Faction) Refuge / Drone Assembly
4. (Faction) Den / Drone Gathering
5. (Faction) Yard / Drone Surveillance
6. (Faction) Rally Point / Drone Menagerie
7. (Faction) Port / Drone Herd
8. (Faction) Hub / Drone Squad
9. (Faction) Haven / Drone Patrol
10.(Faction) Sanctum / Drone Horde (hardest)
Damage type to resist:
* Guristas (Caldari) - Kinetic/Thermal
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Kinetic/Thermal
* Khanid (Amarr) -> EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Amarr Navy - EM/Thermal
* Caldary Navy - Kinetic/Thermal
* Gallente Navy - Kinetic/Thermal
* Minmatar - ALL (Kinetic/Thermal)
* Thukker - Explosive/Kinetic/Thermal
* Roque Drones - ALL
* Komni - Thermal/Kinetic
* Mercenary - Kin/Therm
Damage type to shoot:
* Guristas (Caldari) - Kinetic
* Angel (Minmatar) - Explosive
* Blood (Amarr) - EM/Thermal
* Sansha (Amarr) - EM/Thermal
* Serpentis (Gallente) - Thermal
* Khanid (Amarr) - EM/Thermal
* Mordus (Caldari) - Kinetic/Thermal
* Mercenary - Thermal
* Amarr Navy - Thermal
* Caldary Navy - Kinetic
* Mercenary - Kin/Therm
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