Bakk Ubachi

Silent Death Inc. [-SDO-] DammFam [DF]

Minmatar Sebiestor

Last ActiveFeb 13, 2017
BirthdayJan 30, 2017 (9 years old)
Next BirthdayJan 30, 2027 (102 days)
Silent Death Inc. DammFam

Combat

Kills0

Losses17

Efficiency0%

Danger Ratio100%

ISK

Destroyed0

Lost232.03m

ISK Efficiency0%

Balance-232032838

Solo

Solo Kills0

Solo Ratio0%

Final Blows0

Combat Points0

Other

NPC Losses0

NPC Loss Ratio0%

Avg Kills/Day0.00

ActivityInactive

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Bio

1st mod = 100,000% Effec
2nd mod = 86,912% Effect
3rd mod = 57,104% Effect
4th mod = 28,247% Effect

** Damage type Weakness ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Caldari - Kinetic

-NPCs DMG types dealt-
Gallente Navy = Kinetic/Thermal
Amarr Navy = EM/Thermal
Angel = All (Explosive-kin)
Blood = EM/Thermal
Caldari Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kin/Therm
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kin
Mordus = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
The Seven = All (Explosive - Kinetic)
Zazzmatazz = All (heavy kinetic/thermal)

Angel - Deals and should be Dealt Explosive > Kinetic damage. Uses Target Painters (Makes you easier to hit).

Blood - Deals and should be Dealt EM > Thermal damage. Uses Energy Neutralizers (drains your capacitor) and Tracking Disruptors (makes your weapons apply worse).

Guristas - Deals and should be Dealt Kinetic > Thermal damage. Uses ECM (can prevent you from targeting anything except the jammer).

Sansha - Deals and should be Dealt EM > Thermal damage. Uses Tracking Disruptors (makes your weapons apply worse).

Serpentis - Deals and should be Dealt Kinetic > Thermal damage. Uses Sensor Dampeners (Lowers your lock range and increases your lock time).

(Rogue) Drones - Has an extremely wide variety of resistance profiles.

NOTE - All NPC Factions can use Warp Disruptors (prevents you from warping off) and Stasis Webifiers (slows your ship down). Usually only on frigates and usually only if they get within about 20 km of you.

Easy -> Hard (Anomaly)
Hideaway -> Burrow -> Refuge -> Den -> Yard -> Rally Point -> Port -> Hub -> Haven -> Sanctum

Easy -> Hard (Signature)
Hideout -> Lookout -> Watch -> Vigil -> Provisional Outpost -> Outpost -> Minor Annex

Dashboard

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