Whal kunni

Redeye Masters [R3M4]

Amarr Amarr

Last ActiveJun 23, 2019
BirthdaySep 19, 2009 (17 years old)
Next BirthdaySep 19, 2027 (324 days)

Combat

Kills8

Losses39

Efficiency17%

Danger Ratio95%

ISK

Destroyed526.64m

Lost6.34b

ISK Efficiency8%

Balance-5815763119

Solo

Solo Kills2

Solo Ratio25%

Final Blows3

Combat Points8

Other

NPC Losses2

NPC Loss Ratio5%

Avg Kills/Day0.00

ActivityInactive

Loading valuable kills…

Ship ClassesLoading…

Bio

(Damage to use against it)
* Angel * Kinetic/Explosive (Explosive)
* Amarr Navy * EM/Thermal (Thermal)
* Blood Raiders (Corp-) * EM/Thermal (EM)
* Concord * EM/All Dmg Types (Thermal)
* EoM * Kinetic/Thermal (Kinetic)
* Gallente/Serpentis/Guristas/Caldari * Kinetic/Thermal (Thermal/Kinetic for Guristas)
* Khanid * EM/Thermal (Thermal)
* Minmatar Fleet * Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary * EM/Thermal/Kinetic (Thermal)
* Mordus * Kinetic/Thermal (Kinetic)
* Odamian * Kinetic/Thermal
* Drones/Zazzmatazz * All Dmg types (EM/Thermal for Zazzy)
* Rogue Pirate * EM/Exp/Kin
* Sansha * EM/Thermal (EM)

Rules to live by:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret & then shoot it.
3. When in doubt.. Shoot It!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If it's not moving shoot it anyway, it might move later
7. Real men hull tank

http://eve-survival.org/wikka.php?wakka=missionreports

Dashboard

Stats

No activity in the selected period

Loading intel…